The Tactical Duel Map is the map equivalent of the duel mode. You start with lvl 1 hero and week 6 army strength, level up via sphinx, buy artifacts, learn spells, upgrade and you're ready for battle! Interested in friendly games, tourneys, guides, replays, gameplay discussions or otherwise keeping an eye on the changes? If so join our discord community! More details in the Summary or the Files tabs.

Post feature Report RSS Necropolis

A presentation of the Necropolis faction and how it has been improved.

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NECROMANCY MECHANICS

Rather than raising undead by killing enemies, this map has an Altar of Necromancy that gives you 3 types of undead. Their stack size depends on your Necromancy mastery and they will automatically match whatever upgrade you carry. This also gives the faction a measure of adaptability as different builds work better with different undead types.

nec

NECROMANCY

  • Banshee Howl is faster to cast and its -2 luck/morale penalty is indirectly boosted (because starting morale is now 0). It no longer includes Initiative reduction.
  • Spirit Link now unlocks Herald of Death that adds +70 skeletons.
  • Boneward helps with 20% Destructive damage reduction.

SKILLS

  • Destructive is slightly improved with the addition of Warlock's Luck (Luck skill) and Cold Death dealing 10% of total stack hp instead of killing a single unit. Cold Steel unlocks Chilling Armour that returns back 20% of enemy melee damage. Necromancers start with Frost Ring.
    Ps, Destructive works nicely with Spirit Link.

  • Summoning is unchanged, other than a number of summoning spells being improved. Necro's Conjuration spell summons Mummies that can cast Confusion/Tremors (5x5 earth spell with Earthquake animation) and their attack can trigger Suffering, Slow or Vulnerability.

tremors


  • WarMachines does not feature the ballista skill (which is pointless with the Necromancer's low attack/knowledge stats) but their Tent is sturdier and more efficient: First Aid has +100hp healing power and Plague Tent reaches 500 damage on Expert. The reason for that major boost is that Necro cannot use two WarMachines at the same time.

tent2


UNITS
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- Skeleton Archers now have 2-2 damage and Skeleton Warriors lose Shield Allies. Necro was plenty tanky as it was.

- Specters get +1 speed so that they can reach enemy casters easier. Poltergeists get -1 speed but can steal up to 8 shots within 5 tiles. As their numbers drop, so too will their shot-stealing ability.

- Vampire lords gain +2 attack/defence and +1 Speed/Init, solidifying them as the might upgrade. Meanwhile, Vampire Princes have their Torpor trigger chance and duration reduced.

- Master Liches gain Death Cloud and improved Animate Dead.

- Banshees gain +1 Initiative and a major boost to Death Wail. Wail damage goes from (20 - 2*Morale) to (24 - 1*Morale) and its damage reduction per tile from 50% to 33%.

ban

- Spectral Dragons lose Death Stare (-1 to enemy morale) because enemies would start with negative morale(now that starting morale is 0). They gain Weakening Strike as compensation, applying -2 Attack/Defence whenever they attack.

- Death Knight 3rd alt added! While Spectral Dragons weaken enemies, Death Knights straight up cut them down. Their Deadly Strike always instakills 15% of the current enemy stack. It sounds powerful but gets less useful as enemy stacks get smaller.

death


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