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Dragonball Unlimited is a Total Conversion for Unreal Tournament 2004 based on the popular anime serie DragonballZ. To provide a feeling of actual DBZness we will provide various Characters, Attacks, Maps, Music and Gamemodes. You can expect to see the well known characters of the series, such as Goku, Vegeta, Gohan and 7 others. You will also (hopefully) be able to recognize familiar locations to fight in. Attacks will be based on the series and the old SNES games. The gamemodes you can expect include the normal Deathmatch, Team Deathmatch, Capture the Dragonballs and a new Battle for the Planet. Visit for more info. And feel free to use the forums to gain more information.

Report RSS Bendable Beam System & Vegeta 100% Done

Senmesi, our attack coder has put together an awesome bendable beam system. Here's a picture of Vegeta's Galic Gun Attack that shows it. SgOHAn64 has been working on 'Capture the Dragonballs' and he has done a great job so far. With a few additional touches it will be up and running. Tuinel has been

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Senmesi, our attack coder has put together an awesome bendable beam system. Here's a picture of Vegeta's Galic Gun Attack that shows it.


SgOHAn64 has been working on 'Capture the Dragonballs' and he has done a great job so far. With a few additional touches it will be up and running.

Tuinel has been working on the Dragonball dodge system. This basically is, that if your PL is high enough, you will disappear in a teleport kind of effect way, when you dodge, allowing you to confuse your opponents.

DrJ, our 1337 skinner has completed the Vegeta skin. You can view out site and check that out!

That's it for now, expect to see some pictures of Capture the Dragonballs at the end of next week.

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HuntEr
HuntEr - - 227 comments

that looks totaly kick *** !!!!

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HughBear
HughBear - - 25 comments

Yes it does, good work there Senmesi!

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