This is a simple WAD to make the monsters in Doom2 harder and less predictable. It's meant to be played with ZDoom/GZDoom. It doesn't alter the player classes and can be easily used with any map packs and mods that affect weapons. This is just something I threw together years ago to use with other mods of mine and I figured I'd share it. It uses a good amount of monster resources from Realm667.

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