Dogfight is a multiplayer mod for half life 2. In dogfight you can choose between the most famous airplanes of world war one and play as an ace against other players. All airplanes have different properties and act differently. Airplanes have 3 properties: Agility, durability and speed. Choose the airplane which suits you best and your preferred paint on it. While the mod doesn't aim to be completely realistic the airplanes are being recreated with accuracy and quality.

Report RSS Dogfight goes public

Codework is in good shape and couple airplanes are modelled too. Maps are easy and quick to make. Using Source's detailsprite system trees and forests are automatically generated on the specific texture. Ofcourse airplanes are scaled down so hammer limits are no problem.

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So here's the first news post of dogfight mod. I want to reveal some game mechanics and gameplay for the mod.

Coding
As you can see the Dogfight is a total conversion in it's full meaning. Pretty much everything has been tweaked/edited/deleted/created. New movetype for mod's needs is coded. Basically this is how airplanes fly and takeoff in-game. Airplanes rotate and roll depending how you turn the airplane. Using mouse you can control your direction and mousewheel to zoom in and out. Agility of your airplane tells how quickly the aircraft turns.

Aircraft properties are loaded from aircraft script files pretty much like weapons so creating new airplanes for player is quick and easy.


Modeling
Using accurate blueprints modeling historically accurate airplanes is easy. Here's couple examples.

Airplanes Airplanes

Dogfight will include airplanes from various countries of World War One. Here's british Sopwith Camel and german Albatross DII. Every airplane has it's own properties, strengths and weaknesses.

Mapping
Mapping is easy and quick for dogfight mod. Maps are scaled down ( think that you were mapping a 3dskybox) so using the whole space available in hammer will make a huge map. Using detailobjectsystem forests and trees are automatically generated by the engine.

df_kampf df_kampf

Here's the work done so far. As most of the coding is done I will probably focus on mapping and modelling for the next update.
-Ztormi

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Nebcake
Nebcake - - 443 comments

Great idea for a dogfight and the flying was cool, you might want to work on the turning of the plane.

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emetalce
emetalce - - 472 comments

Great stuff Ztormi! You are a very talented man :)

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PringleX
PringleX - - 55 comments

So, are the ingame assets downscaled for more room on the map, or are you flying around in the 3d skybox?

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Ztormi Author
Ztormi - - 137 comments

Well think of mapping 3d skybox for normal map.

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Jesternz08
Jesternz08 - - 410 comments

Looking good, though I must say the map does seem rather small, like you constantly have to be turning.

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Ztormi Author
Ztormi - - 137 comments

Yea the map is still in progress. Maps will be large for epic dogfights

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Muffinssi
Muffinssi - - 53 comments

Turning looks little bit unrealistic so more work on that and larger maps would be nice... Anyway looks pretty fun, keep up the good work!

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Hendrix
Hendrix - - 806 comments

lol, go Ztormi!!!! where did you get the tree models?

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Ztormi Author
Ztormi - - 137 comments

Actually they are tree sprites from dods :/

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Kasplatt
Kasplatt - - 412 comments

Doesn't scaling the maps down have some issues?

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Ztormi Author
Ztormi - - 137 comments

Nope actually

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Great physics but turning and everything seems very kinda cartoony/toy-like. Needs more tweaking.

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PierreOfTheFrench
PierreOfTheFrench - - 320 comments

Wow looks cool, I'm downloading it now!

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