Dodgeball:Source is a Full Conversion Mod based on the Source Engine. Touting a unique blend of Sports, FPS, and Arcade style gameplay, Dodgeball:Source is able to entertain a wide varitey of gamers. Dodgeball:Source is based around the popular playground/ gymn game that we grew up playing. Players enter a number of outrageously interesting environments to compete in a Dodgeball match as never seen before. Some of these environments include a skeeball arena, the top of 2 skyscrapers, a sci-fi hangar, and a school gymn. With 4 different game modes, powerups, ball variations, and a buy menu, there is never a dull moment. Dodgeball:Source also puts the engine to work by maximizing the dynamic gameplay created through use of the Havok physics engine. Dodgeballs bounce and roll as if they were taken from a real life Dodgeball match. Players are also thrown and bounce off of objects in a hilarious and exaggerated way. Gameplay is quick, exciting, intuitive and very open ended. Dodgeballer's...

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Hello fellow gamers. Due to the recent influx of obviously ripped off game ideas and stolen intellectual property being touted as mods, We have just one thing to say: . PLEASE, if you are looking to start a game design project or a mod, refer to this website beforehand. This means that stealing logos,

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Hello fellow gamers. Due to the recent influx of obviously ripped off game ideas and stolen intellectual property being touted as mods, We have just one thing to say: Whatiscopyright.org .

PLEASE, if you are looking to start a game design project or a mod, refer to this website beforehand. This means that stealing logos, images, characters, models, movie titles, titles of other previously released games, concept art or ANYTHING ELSE that is not your original work without permission not only ruins your projects possible successful future but, could land you in some legal trouble. AT LEAST attempt to add some originality to your project.

The mod development community has an opportunity to live on the bleeding edge of an industry so often bogged down by sequels and clones. We have the ability to create what we can imagine without being told what to create based on whether a product will sell. We feel it necessary to speak our minds on this subject. If you disagree, please post a comment and let us know why.

Sincerely,
the Dodgeball:Source Dev team.

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