DIPRIP is a Half-Life 2 multiplayer total conversion. Gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated by finding weapons scattered around the battle grounds. Planned game types are deathmatch, teamdeathmatch and capture the flag. There will also be a possibility to enable players to upgrade their vehicles' weapons and subsystems through the use of a 'money for damage' system. Action takes place in varied post-war sceneries. Key places in the post-war world are areas rich in uncontaminated water and fueal. Most of the terrain has been left in a mechanically unchanged state. Abandoned city centers, hipermarkets, refineries, country food storages, old military bases and other such places are the scenery of raging battles.

Post news RSS Steamworks game play stats, a new map and a radio interview.

The long waited D.I.P.R.I.P. update is coming today. This time we are adding Steam game play statistics, a deathmatch version of the Dam map, a new achievement and more. Additionally Pawel Lekki from our team has been interviewed by the Gaming Radio Network.

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The long waited D.I.P.R.I.P. update is coming today. This time we are adding Steam game play statistics which you can view during map loading or from the main menu. As promised we have also released a deathmatch version of the Dam map with some new textures and other graphical improvements. Additionaly to the new map, de_dam, ur_refinery and dm_refinery maps have recieved small game play improvements. On top of all that there is a new achievement "Destroyer of Worlds" which is unlocked after destroying 2000 objects.

The Gaming Radio Network has interviewed Pawel Lekki from our development team. If you want to hear first hand about the future plans for D.I.P.R.I.P. the interview will be broadcasted on air twice:

Tuesday 25th 19:00GMT till 22:00GMT - Presenter: Shnooter
Sunday 30th 13:00GMT till 16:00GMT - Presenter: DJ Ion

The full change log for this update is:
- game play statistics
- Destroyer of Worlds achievement
- dm_dam map

- vehicle physics scripts
* slightly increased handbrake power
- updated de_dam map
* added new textures
* added ammo pickups
* minor graphical improvements
- updated dm_refinery map
* minor driving improvements
- updated ur_refinery map
* increased starting ammo amount
* minor driving improvements
- updated diprip.fgd
* team ammo pickup can now be set to team neutral (works in deathmatch)

Kamikazi[Uk] - - 1,412 comments

Cool will have to download new update

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Silverfisk - - 1,080 comments

Marvelous, simply marvelous!

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FJS - - 839 comments

Great update, I love this mod

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mastersrp - - 132 comments

Lookin' good :D

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tastyjerk - - 611 comments

Very nice, very nice!

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OkeiDo - - 380 comments

To be honest I have never played this mod but I'm a fan of post apocalyptic scenarios and I have to say that your level design is looking absolutely amazing! Keep up the good work, I might have to try this mod out with the new update and all :).

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MechanicalPaladin - - 585 comments

Those pictures are somewhat.. epic!

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awesomepossum - - 997 comments

Very nice!

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menter - - 1,226 comments

Wow. It's Black Mesa's surface tension. Good job stealing from it.


DIPRIP's modified:

Great job guys! For nothing!

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coolkid87 - - 177 comments

lol troll

oh nice update to one of my fav mods on steam

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Spooboy - - 2,028 comments

Yeah, guys i have to agree with MenteR on that one. If you look at the pics you can see a little to many similarity. Don't get me wrong i like this mod but believe this idea/area was stolen from black mesa, not only that but it was almost copied down to a pixel. Although there are many of there own touches it still looks like black mesa's damn. Anyways the level looks cool i just prefer it not to be a rip off.

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coolkid87 - - 177 comments

there is a lot of similarities but im almost positive that is it a coincidence

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ausbushman - - 343 comments

Maybe both of the dam's were inspired by a real-life reference such as this one - Pinker.wjh.harvard.edu

Anyway, it's just a dam.

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Pacanusmaxus Author
Pacanusmaxus - - 43 comments

This image was the inspiration:

The Hoover dam was used as a reference.

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Bird_of_Prey - - 1,616 comments

Mwhehe. I love it!

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F-Plus - - 57 comments

I also noticed this. It's pretty much of a ripoff from Black Mesa's work on Surface Tension for the first pic.

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LaserPL - - 4 comments

Do you actually know how many similar dams are on this world? After all, look at the differences. That building under the ground that slippered form cliff the whole building that has no up platform, the ship in the top etc. The only similar things are the shape of the building (i mean the C) and the dam between the cliffs, but 90% of dams look like this :P. If they will make a city, you could probably say that they stole it from other mods or/and games that has city maps, because they have buildings and streets :P. Open your eyes and look at damn hard job that those people make. And they don't even want money for that! Don't bother Exor team. You are the best :D

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Shnooter - - 7 comments

The Gaming Radio Network will be uploading the Interview to our site tonight.

It will be in the media section under podcasts.

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