A mod of Die by the Sword: Limb from Limb by Hazard. Fixes bugs, adds new features and modifies many aspects of the game.

Post feature Report RSS Xtended changelog

The full DbtS Xtended changelog, Version 1.00 to Version 1.6.0.

Posted by on

Full Xtended Changelog

Version 1.6.0
- Added Bumpmapping (It may run very slow on weaker graphics cards! Can be turned off in the xLauncher options.)
Bumpmapping textures get generated when a level is loaded for the first time. Loading a level thus will take a lot longer once.
- Bypassing the 20-FPS limit to some extend by forcing frame rendering after a certain amount of unrendered game ticks.
- The lighting engine can now render 2 concurrent dynamic lights, allowing more fluent light transitions.
- Added "Spectator Mode" to the arena gamemodes, in which all 4 players are controlled by the AI. Just lay back and watch the carnage!
- Arena fights with only AI-controlled players don't end prematurely anymore, but run until the actual win condition is met.
- Pressing any key in ai-only arena matches doesn't instantly exit the battle anymore. Press ESC to exit.
- Compass toggle key is now F2 instead of F5 (to prevent overlap with the quicksave)
- Entering the original game cheats while holding down F1 doesn't work anymore. Use the "cheat" console command instead.
- Added an in-game console that allows certain commands to be entered while playing. Press F1 to open. Supported commands:
exit - Exits the current level and returns to the Quest selection or arena menu.
fps - Toggles the display of FPS (Frames Per Second) in game.
fullscreen - Toggle fullscreen mode (same as Alt+Enter)
shading - Toggles advanced shading (same as F11)
quicksave - Save the game as "Quicksave" (same as F5)
cheat [name] - Trigger one of the original game cheats. For example "cheat mukor" for invulnerability.
show [actors|lights|fixtures|entities|all|none] - displays the name and location of certain objects. "show none" turns it off again.
freeze - Freezes all enemies. The player can still move.
spawn [race][\variant][@colorID] - Spawns an enemy of the given type. [\variant] and [@colorID] are optional.
Examples: "spawn orc" creates a normal orc and "spawn ogre\uberogre@2" spawns an ogre with two clubs and green skin.

Version 1.5.4
- Better blood and particle effects
- PNG texture support
- The Launcher now checks for missing game files once and offers to install them from the game CD.
- Game installation via Launcher:
Extract the Xtended archive into an empty folder and start the Launcher. It will offer to install the game from CD.

Version 1.5.3
- Fixed a bug in the "More Creature Variations" mod that prevented playing as an Ogre with two clubs.
- Fixed Antialiasing not working correctly.
- Options like the Resolution are now stored seperately for Window- and Fullscreen-mode for easy switching.
- Pressing Alt+Enter ingame toggles between Window- and Fullscreen-mode now.

Version 1.5.2
- Hopefully fixed the stencils.atd error that occurs for some people.

Version 1.5.1
- Fixed healthbars and the compass not being rendered correctly.
- Fixed a crash that could occur during the tutorial.
- Minor bugfixes and optimizations

Version 1.5.0
general changes:
- Replaced all rendering calls and world-to-screen calculations of the game with new ones, fixing the inaccurate display of geometry the original game had.
- Added a fancy new dynamic lighting system (toggle on/off in the xLauncher or by pressing F11)
- All textures (including animated ones) are loaded in 32bit quality now.
- Added Quicksave: Press F5 at any time during the quest to save the game.
- New mod system. Mods need to be updated to show up in the mod manager again.

new features for modders:
- Added Filesystem option to the Launcher, allowing you to select how the game should load files. You can for example set it to prefer files on disk over packed ones to make it easier to fiddle with game data.
- Added support for custom gametypes that will show up in the arena options.
- Added support for a new levelinfo.xml level description file, which replaces all other files to describe a level when used (like the .lst, .ter and most .evt files)
- Added new architecture for mod creation and installation. It's much easier to use and doesn't modify any original DbtS data files on mod installation.
- Added support for a new .dmod filetype for easy mod distribution.

Version 1.02:
- Fixed the annoying menu animation game bug. No need to keep the mouse moving anymore.
- Fixed the black screen bug on some graphics cards (mostly older Intel onboard cards)
- xrld3d9.log also logs game errors now
- Improved stability (Alt+Tab out of fullscreen mode does not crash anymore, etc.)

Version 1.01:
- vast performance increase (no noticeable slowdown even with 40 enemies on screen)
- the screenshot is now stored correctly for savegames during a quest
- fixed a game bug that may load the wrong char for LFL savegames
- After selecting the DBTS or LFL quest, only savegames for this quest are shown
- The LFL quest has a "Start New Game" button now
- Added more options to the arena settings (101 points, Win by 10, Unlimited, etc.)

Version 1.00:
- First public release

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: