Resurgence is a Diablo II: Lord of Destruction modification that focuses on promoting build diversity, class balance and having a challenging end-game while preserving the original atmosphere of Diablo.

Description

This is the first full release patch for Resurgence mod. Please check our website and wiki for detailed patch and mod information!

Preview
Resurgence R1.0a
Post comment Comments
hittlle
hittlle - - 2 comments

Why not working D2SE ? :(

Reply Good karma Bad karma+2 votes
recular
recular - - 4 comments

Try this one
Mediafire.com

Reply Good karma Bad karma+2 votes
fohg Author
fohg - - 4 comments

Thanks for this, I'll update the download shortly with relevant files. Embarrassingly, I'm not super familiar with D2SE so if I've screwed anything up let me know!

Reply Good karma+3 votes
xElite_V
xElite_V - - 67 comments

I'll try your mod. I've been looking for something different, but from my knowledge of Diablo II and it's system of calculations and workings, I will keep an eye on your mod to find any bugs or anything that may cause any issues in the future. If you have any questions about anything reguarding D2's system of text spreadsheets, ask me. I'm open for questions if you'd like. And if you do not want anything of advice, I'll understand either way. Good luck to you and your mod progression, and i hope it becomes lively in the coming days.

EDIT: I'm the 31st download. Onto installation now. Noticed the D2SE compatibility. I do suggest some ideas though. When you created your excel modifications, you left the text files in. Be sure to remove the text files, you will only need the Bins. And I would recommend a list file to assure more security, Especially if you define leaving those text files. A nice notion aside from suggestions, I see the multitude of extensive language compatibles in the local section of your mod. Very nice so far from the build of language system. Aside from everything I've said so far, referring to the suggestions and recommendations, It does seem the way your at building the mod will be great and very interesting of the time being. I hope you continue to do great and put much effort and time into this mod. It will be very nice to see great work and constant updates. Good luck on the mod making and have fun with this. I will check in every now and then, but for now, I will try this mod.

Reply Good karma Bad karma+1 vote
fohg Author
fohg - - 4 comments

Thanks for the feedback. I've chosen to leave the .txts in as I feel that since the game is 15 years old now, and the modding community is small enough, that anyone interested in starting up their own mod can get some insight into how some things are implemented. Though, this has come back to bite me in the *** already since I know of a different mod which has lifted a few items/item properties from mine :)

PS. I've uploaded a more recent patch (R1.0b) due to a fundamental bug I didn't notice. Hopefully it gets authenticated soon.

Reply Good karma+2 votes
xElite_V
xElite_V - - 67 comments

I see. Well it's always up to the creator, and I'm glad to hear that you've fixed the bug. And to confirm that whether it was or wasn't, It was. But just be wary of how you work your game, If people suggest something, check the post because maybe you will find something very interesting, and it's always nice to have some people supporting and hoping for some nice features. And one thing though, I love the necromancer passives in summoning, especially the AoE attack on skeletons (I can see it through my map). Pretty cool, keep up the nice flow you got here. ;)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: