maximum Power
Full Version 2 commentsMaximum Power mod for Diablo 2 Lords of Destruction v 1.13c
Features/Changes
Player:
- player start with horadric cube
- removed static field limit
- increased resist penalty by 5% for all difficulties
- decreased stamina drain for all characters (just a little)
Amazon:
- added synergies for guided arrow
- added synergies for strafe
Assasin:
- you can summon shadow warrior together with shadow master
- changed venom skill (it now work similar to necro poison dagger)
Barbarian:
- decreased whirlwind starting damage penalty by 10%
- added damage synergy for whirlwind
- added synergy for shout
- added synergy for battle orders
- added synergy for battle command
Druid:
- added damage synergy for ravens
- added damage & life synergy for poison creeper
- decreased number of spirit wolf from 5 to 3
- you can summon spirit wolf, fenrirs and bear at the same time
- you can summon oak sage, heart of wolverine and spirit of barbs at the same time
- you can cast spells in werewolf-bear form
Necromancer:
- posion dagger changed to poison weapon (can be used with wands and scythes)
- increased damage synergy for teeth, bone spear and bone spirit
- decrepify radius increase with skill level
- all golems cen be summoned at the same time
- slightly changed/increased skeleton mastery bonuses
Paladin:
- increased vengeance elemental damage synergy from salvation by 2%
- changed damage synergy for sacrifice
- defiance, vigor, salvation & fanaticism receives bonus from prayer
- added synergy for prayer
Sorceress:
- added damage synergy for charged bolt
- added damage synergy for nova
- added damage synergy for thunder storm
Hirelings (mercenary):
- mercenery can equip gloves, belt, boots, amulet & one ring
- additionl skill for Act I mercenery (immolation arrow for fire, freezing arrow for cold type merc)
- decreased damage malus / how much damage your Mercenaries do to an Act Boss
Monsters:
- increased all monsters HP by 10% for all difficulties
- 10 new super uniqe bosses with high drop rate (animations from Incandescence & Infinitum page)
- more unique/champion monsters on all difficulties and especially on normal
Quest rewards:
Den of evil - 2 skill points
Radament Book of Skills - 2 skill points
Lam Esen's Tome - 10 stat points
Blade of the Old Religion - Crafted Ring
The Golden Bird Lifepotion - 40 hitpoints
Misc:
- removed Ancients levelcap (player will now receive full xp reward)
- low level rune for sale
Gamble:
- increased chance to get rare, set or unique items (money have real use now)
- all item type on gamble screen (necro heads, barbarian helms, druid pelts and so on)
- more items to gamble
Items:
- throwing weapons, gloves, belts, boots, rings, amulets can be socketed
- changed number of sockets(increased) for shield type items (necro heads too)
- increades drop chance to get rare, set or unique items
- added rare jewel & charms
- decreased monster level requirement for droping items
- increased stack size for book of town portal by 20
- increased stack size for keys to 99
- increased stack size for thrown weapons, arrows and bolts
Runes/runewords:
- decreased level requirement for runes/runewords
- runewords can be inserted in magic items
- some runewords can be used with gloves, belts & boots
Gems:
- two new gems Elemental & Black Materia (see horadric cube recipes)
Horadric cube:
- simplified horadric cube recipes for upgrading gems/runes
- added recipe for downgrading runes/gems
- changed craft recipes item requirement (now it is possible to use any type of armor & weapon for crafting recipes)
- added crafted jewel recipes
- added item quality upgrade for all item types normal/magic/rare/set/uniqe
- added socketing recipes for all item types
- added reroll magic atributes recipes for magic/rare/crafted items
- added recipes for quality conversion / magic to rare and so on
Map Changes:
- compact Gholein plugin / by dyze
- wider maggot tunnels plugin / by Sir Xavius
- smaller, compact Docktown
Appearance:
- changed skill icons for all characters
- changed summon/hireable icons
How to install:
Mod require Diablo 2 LOD 1.13c patch.
There are two ways to install mod:
1. Download and install D2SE mod manager from D2se.org (reccomended). Extract archive in mods folder. Run manager, select and run mod.
2. Extract archive in you Diablo 2 installation.
Mod will replace your D2Game.dll, D2Common.dll, Patch_D2.mpq and Pluggy ini settings.
Start the game.
Warning: If you use pluggy before installing mod and you have items in shared stash game will crash. Delete _LOD_SharedStashSave.sss in order to run mod. Original 1.13c characters are not compatible with this mod.
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Whats with the caps all the time?
To everybody - Don't download this ****. This is not original mods. This is the pirate version of mods. You can get errors, bugs, and crashes. Because zodgenrel does not know what he is doing, and why he is doing it.
Oh man your Back!! love this mod and how I can use all armor on my merc, but my main character is a necro, and noticed that the Iron golem does not stay from game to game as it does in the non modded game, is there a way to change that, and as for the addons what is the best, sorry new to the addon things but will be downloading the MP mod yet again lol.
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