Here we go again with another medium sized patch :D
Click "read more" or check out the patch notes file in the download for the full change log!
Version 1.5.2 Patch Notes:
General:
->Due to a mistake gambling was pretty bugged but it should work fine now.
->Reduced gambling chance for uniques and sets to 1% each. (chance for a rare stays at 25%)
->Chances to gamble higher tier Items are also a lot higher than in vanilla!
->Added a few Uniques and Unique item art.
Skills:
->Increased Bladeshield base duration
->Reduced awakening skill mana costs to 100
->Reworked Deathknight's visuals, buffed it's damage, gave him splash attacks, a chance to cast the special skill "Frozen Tomb" and a chance to cast Shiver Armor
->Increased Telekinesis dmg
Balance:
->Slightly decreased the chances for some high runes (especially Zod)
->Slightly decreased Nazarick high rune droprates
->'Moonlight Stone' can now only be found in endgame dungeons (also it is now capped to 6 moonlight stone enchantments per item)
->Druid can no longer summon all 3 spirits at once -> back to 1 spirit at a time like in Vanilla
->(An unnecessary power-up that takes away from the decision making of extra dmg or health)
Items:
->Removed the physical pierce stat from items as it is nonfunctional at the moment
->Rare rings as well as the soj and bk rings can no longer spawn with 2 to all skills
->Rare Magical sword can no longer gain +5 to all skills
->Items that are supposed to either only drop in certain areas or only be available through crafting are no longer available through gambling.
Runewords:
->The Runeword "Deny" can now only be made in Polearms, Spears, Bows and Crossbows.
->(It's just too strong otherwise)
->Nerfed the Runeword "Daylight" all proc chances from 12% to 10%, chance to proc lower resist from 5% to 3%, removed elemental pierce and gave it 15-20 to all resistances.
->Changed the Runeword "Broken Promise" by lowering it's additional level req from 15 to 12 and lowering the chance to cast poison nova and war cry on hit to 5%(from 8% and 10% respectively)
->Nerfed the Runeword "Starlight" all proc chances down to 10%, fcr down to 15-25% and changed it's Magic skills from 3-5 to 2-4
Cube:
->Removed all socket cube recipes for non-normal item and added this:
->Any non socket Weapon or Armor + Ber Rune + Uber Diam with 1-3 sockets
->(Gaining 6 sockets on specific Uniques, Crafts and Set Items was just too powerful - You can still roll up to 6 sockets on normal and superior items with 'Item+Lum Rune' though)
->Removed the reroll unique recipes because of various bugs
Bug fixes:
->Fixed a problem that prevented Champion and Unique monsters to drop items in the God Dungeon and Nazarick.
Thank you!
The rar file is corrupt. Ive downloaded it twice and cant extract it.
hmm that's weird it's the first time I am hearing this lol
First of all: What an *AWESOME* mod that is! You, my good sir, did a really exceptional job there. Thank you very much for your work!
One of the changes I like the most about it, is the enhanced possibilities of merc-equipping.
One thing I noticed though, one can not make use of both of the displayed ring-slots for mercs. Is this intended for balancing-reasons or a bug?
Also, me and some co-workers and friends all are fond of D2 in it's immortal glory. We'd really want to play this in multiplayer. I know it's quite a hassle to make this happen nowadays, especially with plugy and 1.13c respectively the incompatibility with 1.14. Although I have to ask: Do you know of a method to make this working?
Again thank you for this great mod! :)
Hey I'm glad you like it!
Mercs can only have one ring because of game limitations.
Well I am looking into server stuff but that probably won't happen anytime soon so your best bet is to use hamachi :p
Thank you for the quick reply!
I tried using hamachi today with a friend and it seems to work, still needs to be tested though. Extensively. ^^
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