This mod aims to enhance the Diablo 2 LoD 1.13c vanilla experience through a ton of new collectable uniques, sets and runewords as well as through some really exciting new endgame content like dungeons and gear upgrading.
This time around we got a bunch of new items and other great news for the mod!
First of all thanks to everyone for their support!
I've made a Discord server to talk about the mod or other stuff!
Patch Notes (Also available in .txt form in the download):
General:
Upgraded to BaseMod112b3 which includes a lot of really cool stuff so big shout out to Devurandom at this point!
-> You can now move items by CTRL-Clicking them. You can quickly move stuff to your cube, stash, inventory or ground with this method.
-> Changed some item upgrading with gems:
-> You can upgrade ALL elite items, so also white, magic and RUNEWORDS.
-> Amethyst-> from 5% enhanced dmg to 50 attack rating
-> Uber Amethyst-> from 100 attack rating to 10% enhanced dmg and 10 min dmg
-> Uber Skull: from 10 to min and max dmg to 10% enhanced dmg and 10 max dmg
[Careful: min dmg only goes up to 127 and max dmg only goes up to 255, this is a game limitiation]
-> Increased Superior Items stat bonuses and added new ones (for example old best superior bonus for a weapon was 3 attack rating and 15% enhanced dmg -> now it is 100 attack rating and 50% enhanced dmg)
-> "Chance to cast x when you kill an enemy" now also works with spells
-> Lowered repair costs
-> Found a workaround for the Torch drop bug with new medium-sized charms and added new medium size charms them to the game.
-> New, exclusively made for this mod, item inventory art! (Thanks to imhung1992 -> check him out here Artstation.com
Late Game Dungeons:
-> All dungeons are now accessible by cubing their materials (a red portal will now instantly open, no more items involved) -thanks to Devurandom's Basemod
-> When you open the God Dungeon you will also gain a Tier 2 God Portal Rune. If you have 3 of those you can use them to open a Portal to the God Plains!
-> Game will also no longer crash if not in the correct act while trying to open the portal
-> Also the Red Portal now properly displays the level name.
-> Increased the chance to get Keys to Nazarick in the God Plains
-> Increased craft material drop rate in Nazarick
-> You can now use Teleport on the first 2 floors of Nazarick
Balance:
-> Reworked some affixes, deleted some and added new ones
-> Removed class items from gambling
-> Increased high rune level req
-> Slightly adjusted weapon and armor level requirements
-> Lowered crafted items ilvl and their level reqs
Items:
-> Buffed the Purity Runeword (+2 to all skills)
-> Gave the Annihiulus a 3% chance to cast "Magic Nova" on Attacking!
-> New Runewords:
-> Storm
-> Obsession
-> Tempest
-> Daylight
-> Starlight
(Check the Runeword file for more information)
-> Added the Moonlight Stone to the game!
Cube Recipes:
-> As mentioned earlier you can now directly open portals to dungeons like this:
-> 9x God Portal Rune: God Dungeon Portal + Tier 2 God Portal Rune
-> 3x Tier 2 God Portal Rune: God Plains
-> 3x Key to Nazarick: YGGDRASIL
-> Included Superior items in the normal item socket recipe (Item + Lum rune)
Skills:
-> Nerfed Lifetaps duration from 16sec base and ~2sec per level to 8sec base and 1sec per level
-> Changed Lifetaps healing from 25% to 10% base + 1% per skill level
-> Nerfed Blade Sentinel and Blade Fury to 1/2 weapon damage and Blade Shield to 1/3
-> Buffed Blade Shield's base dmg and duration per level
-> Nerfed Assasins Bladeshield proc rate from every 9 frames to every 11 frames (25 frames in vanilla)
-> Buffed the duration of Battle Command, Battle Order and Shout
Bug Fixes:
-> Fixed a bug that made Sigons set randomly give you more defense than intended (thanks to a Guest on moddb.com)
Отлично
I am using BH Maphack v1.5s2 and I notice that since v1.5 my fps is now very very low. I obviously don't need to use the MH but I like the features it offers (item filtering, etc). Do you know how I could improve the FPS or a lightweight maphack that works with your mod?
Hmm I've never used these so I have no idea sorry :/
I wanted to look into item filtering anyways tho, so if it's somehow possible to implement into the game I will try to do so^^