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Deyja Vitr is a side project of mine, which i am producing to demostrate a new presonality system and model for RPG. The Module makes use of CEP 2 content Chapter 1 - the nexus (80% Complete) Attack on the Nexus occurs whilst you are in the process of being teleported. Spell scrambles and you end up in a Cave, you must find yout way back to the nexus and report to your Mentor Alaina. Chapter 2 - You have returned to the Nexus safe and sound and are free to go out into the main city and explore until you have completed a set amount of errands and have recent a particular level.

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Deyja Vitr is going under a complete desgin revamp both naratology and gameplay wise. the original designs story was too weak and linear. Whether the work on the first chapter can be salvaged i am unsure.

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Deyja Vitr is going under a complete desgin revamp both naratology and gameplay wise. the original designs story was too weak and linear. Whether the work on the first chapter can be salvaged i am unsure.

The original idea carried on would have been a very linear one way hack and slash which seemed fine when i began. However with travelling a lot of research on what actually makes games interesting fun and well designed screams at me not to continue this combat focused 1 way madness. I would like to create a module with choice a better amount of choice. Since it is singleplayer i'm going to look into other engines i could created deyja vitr on also if i decide to change i will release the current nwn module.

I'm going to try follow better design to begin with, i will not fall into the same linear path that the game industry seems to be following of good naratology crude game mechanics.

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