Deyja Vitr is going under a complete desgin revamp both naratology and gameplay wise. the original designs story was too weak and linear. Whether the work on the first chapter can be salvaged i am unsure.
The original idea carried on would have been a very linear one way hack and slash which seemed fine when i began. However with travelling a lot of research on what actually makes games interesting fun and well designed screams at me not to continue this combat focused 1 way madness. I would like to create a module with choice a better amount of choice. Since it is singleplayer i'm going to look into other engines i could created deyja vitr on also if i decide to change i will release the current nwn module.
I'm going to try follow better design to begin with, i will not fall into the same linear path that the game industry seems to be following of good naratology crude game mechanics.