"When Alice Meets Silent Hill" -- Devil behind the Canvas is an ambitious action adventure game. The project was started in late 2006 by Yuan Cui, who is the original story creator as well as art director. In the game you play as Amy, a traumatized girl whose mother was killed. Amy's father is a dark artist. Amy needs to travel between the worlds of her father's paintings in order to survive and find out the truth behind her mother's death. The project features an atmospheric theme and a unique "traumatized" gameplay, also a special "Canvas" system allows you see a real-time paranormal world. ----Devil behind the Canvas is looking for a leading animator and programmers for the moment.
Now here's a image based on the environment in which we recorded the lastest in-game footage. Till now it's kinda reaching where we wanted it to be. We feel good about the lighting, the atmosphere and all the little artistic details we put a lot of effort in. We'll try our best to make the environment as good as possible.
I love the shadow on the stair. good job !
Wow that looks superb, reminds me of the manor hallway from Undying. I must admit I'm not a great fan of the Unreal 3 engine but this is just quality and shows what the engine is capable of. Keep up the good work!
thats sweet. the lighting and shadows are just absolutely wonderful!
Gotta agree! Even if wonderful isn't enough, it's... beautiful!? I like the UE3 because of projects like this, keep it up!
Creepy, but beautiful at the same time.
Great job with the projectors. I hadn't thought of putting them at angles like that but it looks more dramatic and interesting. The only thing I don't like is the ceiling texture being used on the floor but I know it's just a placeholder material and will change! Great angle by the way. I bet it took a while to get that perfect composition.
We have to keep going with this theme of light beams and stark shadows. It is a great atmosphere we need to carry into the other areas! Setting as desktop.
Oh you're using projectors! Hah! That's brilliant! I thought you'd just bumped up the lightmap like crazy. I was worried that there'd be lag in such an environment.
Thanks! No worries. The models and level structures are well optimized. The level runs 60+ FPS on my computer and I just have a medium range PC. The projectors won't drag it down too much and we're still trying to put more detail in the level :)