Team Sabre Operations is an enhancement mod for Delta Force Black Hawk Down and its Team Sabre expansion. It's meant to fix and improve the stock game's sounds, art style and gameplay. It also provides additional content for map makers in order to expand the original experience.

Report RSS Delta Force: Team Sabre Operations - December 2023 Release

Announcing a new public release of Delta Force: Team Sabre Operations, an enhancement mod for Delta Force Black Hawk Down and its Team Sabre expansion.

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I'm glad to announce a new release of Delta Force: Team Sabre Operations. First released in September 2023, the mod has received various additions and improvements since then, now culminating in this latest version.

Here below you'll find a comprehensive list of improvements and additions since the first release:

  • Fully converted all additional multiplayer maps from the Xbox version of the game; 13 Deathmatch maps (Arena, Boot Camp, Boot Camp X, Burn, Minefield, Park, Site, Trenches, Tunnel, Courtyard, Crash X, Dock X, Island X) and 1 Team Deathmatch map (Siege).
  • Added Team Deathmatch maps converted from the beta demos of the game and using beta assets included in the mod (TDMBD_01 and TDMBD_04 from beta v0.0.1 named City Limits A and City Limits B, TDMM_01c and TDMM_01d from beta v0.0.3 named Night Limits A and Night Limits B).
  • Fixed all stock King of the Hill BHD maps not having a proper name (KOTH was not part of the original game, maps existed for it but they were using the internal filenames, now they are named like their other game modes' counterparts).
  • Removed TKHR_04 map from Team King of the Hill (it was included by mistake by the Team Sabre expansion, it's an older duplicate of Oil Island).
  • Fixed all TS multiplayer maps not having a proper name (TKHR_ts02 has been renamed arbitrarily to Night Jungle as no official name exists for it).
  • Fixed TS Flag Ball maps having incorrect names (B versions were still named A, for instance Oil Island B appeared as Oil Island A).
  • Fixed duplicate TKHR_ts02 map in Team King of the Hill (the duplicate was meant to appear in Team Deathmatch, now it is so).
  • Created B versions of the Ruination and TKHR_ts02 (now Night Jungle) maps. Fixed flag colors in the Capture the Flag and Flag Ball game modes.
  • Altered running and jogging animations for characters.
  • Added more than 150 new items (vehicles, decorations, buildings) for map makers, mainly conversions from Delta Force 1 and Comanche 4.
  • Resized certain texture bits of the Mogadishu City Block items, in order to fix UV mapping issues.
  • Reworked HP stats for many items and damage values for weapons in order to improve realism.
  • Reskinned SP and MP characters for better colors, camos and details.
  • Fixed data for the M14, ammo was resetting when switching firing mode; faster switching betweem Semi and Auto.
  • Added AKM weapon with own stats, sounds and animations (3d model borrowed from the Insurgency mod).
  • Reskinned smoke grenade to be more realistic and changed its effect to produce red smoke.
  • Reskinned frag grenade in order to fix a long standing UV mapping issue.

City Limits

Courtyard

Dock X

Trenches

Trenches

ReskinCharDesert

ReskinCharWood

ReskinCharSnow

If you have a previous version of the mod, you must remove it completely via uninstaller before installing this new one. Clean installation is mandatory.

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