This is Defence Alliance on the new UT2004 engine. We have learned a lot from Defence Alliance on the UT engine, and we hope to bring all the new features and enhancements we wanted from the old engine to the new one. Bigger, better and more thrilling then anything from DA:UT. Stay tuned for news. The main gameplay will remain just like DA:UT. This time we have given much more focus to the AI that will support players much better. We also now give the ability for players to attack. Teamplay will be very important to win on either side.

Post news Report RSS Defence Alliance 2 - Version 1.1 Community Update!

Hey guys, As you know we've been working on version 1.1 which will address various stuff 1.0 came with. Here's a list of what we work on: Totally recoded weapons code to fix all problems with weapons. Concepted new HUD, code will start soon. More info soon. DA2-Classic-Ruins fixed some missing

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Hey guys,
As you know we've been working on version 1.1 which will address various stuff 1.0 came with.

Here's a list of what we work on:

  • Totally recoded weapons code to fix all problems with weapons.
  • Concepted new HUD, code will start soon. More info soon.
  • DA2-Classic-Ruins fixed some missing packages, shortened a lot the map so attackers can have a better chance.
  • Turrets will now alarm a sound once they are about to get destroyed warn you.
  • DA2-Triumph fixed tower blocking volumes for rockets to pass through.
  • DA2-Triumph2 fixed tower blocking volumes for rockets to pass through.
  • Increased by a very small amount the delay a grenade needs to explode.
  • Update in DA2-Blackgold map, put a tree in front of oil pump to avoid guided rocket kill. You can still do it but needs more skill.
  • Update in DA2-Blackgold map, attackers have more spawns on the left and they spawn closer so they dont have to walk so much time.
  • Update in DA2-Blackgold map, noTurrets allowed in the area inside (last objective).
  • Update DA2-Triumph2 map, artillery gets disabled after first objective.
  • A9SMG (AntiArmor alt weapon) gets a recoil fix.
  • Medic shotty, reduced recoil.
  • Rocket launcher turret damage multiplier increased SLIGHTLY.
  • Turrets will now have limited ammo, mechs must refill.
  • More objective types for community mappers provided.
  • NEW: Map DA2-Classic-Egypt by FluXs - pics soon
  • NEW: Map DA2-Siege by Nick (creator of DA2-LastHope/Refinery) - pics soon
  • NEW: Bloody death skins will show up once there is a blood splat created on your death (e.g grenade explosion). Nice touch in atmosphere.
  • NEW: EMP Grenade, disables a turret for a short period of time. We have not decided which class/classes will get it.

Heres a list of POSSIBLE new features (no promises):

  • Mech barricade, does not get dmg by bullets, used for protection while attacking, can only be destroyed by grenades, rockets, crusher turret.
  • New turret, AVeR, built only by attackers, focuses on enemy turrets only. Fires rockets.
  • Bunker Buster grenades, used to clear out a bunker or sandbag emplacement. Might be switched to napalm grenade.

DA2 Beta 1.1 will arrive most probably October 31st because we will be participating in the 'Independent Game Festival' Competition.

Enjoy your read! - Sorry no pics today ;)

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