Deep Sea
Full VersionDownload the zip file, extract and place all 3 files into the your custom maps Red Alert file. (Documents -> CnCRemastered -> Local_Custom_Maps -> Red...
Our Chronosphere project is finally complete and it is time to use it against the Soviets. There is a large Soviet base and navy situated in the Mediterranean Islands that we must destroy. First clear one of the smaller Islands of Soviet forces we can build a base there. Defend this base until the Chronosphere is built, then we will send you an MCV to teleport onto the main Soviet island. Finally, crush all Soviet forces in the area. Be careful. they have an Atomic Bomb at their disposal.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Download the zip file, extract and place all 3 files into the your custom maps Red Alert file. (Documents -> CnCRemastered -> Local_Custom_Maps -> Red...
The Soviets have built an Atomic Bomb in Germany and are threatening to launch it on several German cities unless they surrender and fund the Soviet war...
We were able to successfully teleport Einstein's scientists to London before the Black Forest was annihilated. Now the Soviets have launched a full scale...
Command & Conquer: Red Dust is a modification for Command & Conquer: Red Alert that reverses every mission of the game's original campaigns - destroy...
Are you tired of the size of your soldiers? The buildings are just too small for them?? How could it be, they can not fit in their OWN vehicles??? Well...
Our Spies have confirmed that Einstein is holed up in this base in Germany. Stalin has decided he longer wants him alive, therefore you are tasked with...
I've updated my original uploaded mission to make it harder. Like a Mental difficulty version if you could make triggers dependant on difficulty setting...