Decadence continues to update and this time around, it’s an interview by Halflife2.net! There is a bunch of new information about the mod that you will not find anywhere else, so if you want to know what we’re up to, you’re in for a treat.
Halflife2.net:
Why did you decide to remove the traditional FPS HUD, and how are you getting information to the player instead?Majestic XII: We like a challenge, and this is one of them. Why represent numbers on an abstract layer in front of the player’s eyes when you can move everything into the game world itself? It would make a lot more sense. We’re also lucky not to incorporate any features that require big HUD elements, such as minimaps or radars. The maps are designed for the player to being able to see the end goal at all times, as well as get the general idea of where the enemy could be located.
So head over to Halflife2.net to read all about it, or the official Decadence site where you can find screenshots, concepts, renders and even more information about the mod.