Death Grounds Total Conversion Mod
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Features planned for the mod:
No Hud and crosshair
Weldable doors to block zombies out of buildings
Different zombies
Different classes
Modern day weapons
Small town combat
Small Area combat
Scary feel
Leveling system
Trader system
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Picked loactions:
Encampment
West London
Lab Facility
Parking lot
More to come.....
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Weapons planned:
Bullpup
M4A1
Rpg
Shotgun
Whinchester Rifle
M249 SAW
Flame Thrower
MP5
Dual pistols
Pistol (Always start out with one of these and 120 ammo for it)
More planned
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Current work done:
Encampment map ready but could use a little more detail
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Current work in progress:
Leveling system and trader system
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In need of:
Modellers
Animators
Lua coders for AI and weapons
Mappers
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Current Members and Helpers:
Megaqgzqgz: Leader and Editor and more
Lloyd: Co.leader and more
Logon: Flowgrapher
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Skills for leveling system:
Speed : Increases speed by 1% every skillpoint
Health : Increases health by 5 every skillpoint
Weapon skill : Each skill point increases accuracy and get access to better weapons
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Zombies:
The zombies will be not high quality but decent this is because If they were high quality people would begin to lag when there were more then 16 on the map
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Zombie Types:
Still yet to be revamped but currently only basic zombies and some specials!
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Inspiration:
Killing Floor UT2004 MOD
Brain bread Half life 1 MOD
Play these mods and then think of them combined and thats our goal for this mod.
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Death Grounds Total Conversion Mod
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Death grounds total conversion mod
Still in need of:
Animators
Modellers
Scripters
Were making progress on the mod we are hggoing along great!
Posted by megaqgzqgz on