I wanted to Create a Dead Space mod for something since the company making it is now gone I wanted to show how much I cared about this game in some way I won't promise my map is amazing or even good tbh I just used this engine so I could have it done in time for October it means a ton that your even looking at my mod Dead space is my favorite Horror game and i'm sad to see it go, I used Grievous1's Dead space models and retextured them to look better atleast the slashers anyway I was able to get a marker model to work so there's that due to the limitation of the warcraft III engine when it comes to creating new environments I wasn't able to import any models and keep there animations so I had to use existing models I plan on making a proper fully fledged fan game out of this at some point thanks for taking the time to download or even look at my mod.
Finally got around to finishing this it's done for the most part enjoy
So after a few months of not working on this I decided to finish it
it should play and feel a lot better some of the textures have been replaced or redone the ending is actually finished now meaning it doesn't end on that crappy cutscene the intro has been reworked quite a bit there's I think around 4 new cutscenes a lot of the models have been replaced or changed some of the stats on monsters have been buffed or decreased there are shops now and you have to collect power nodes to upgrade your attack or defense if you would like to read more of the changes look below.
-added Cutscene for ubermorph
-added more cutscenes
-changed the ending of the game (you still have to beat the boss but there is more to it)
-changed guard model
-added new guard model
-added elite guard model
-added Armor station model
-added retextured slashers to replace the old guard slashers.
-replaced HD slashers Texture with a better one
-changed test subjects models to be more fitting
-added an easter egg chat command
-added another phase to the final boss fight
-added 3 new sectors to the map
-expanded the map
-nerfed Brute enemies hp
-nerfed final bosses hp to compensate for the new boss phase and ending level
-Added new player skill that acts like divine shield
-removed SVAA melee soldiers from the map.
-changed various encounters.
there is more but that's the major stuff
post any bugs in the comments i'll only be doing bug fixes or needed changes for this map at this point it's basically done.