This mod contains a ton of changes such as; * Rebalanced Race options * New Abilities * New Weaponry * New Improved Computer AI * New Wargear Upgrades * Edited UI Interface * Tier upgrade cost increased * New Unit Squads * New Unit Models * Population Cap increased * Building population cost decreased * Increased vehicle health * More Maps (not made by the same developer) * Increased Victory Point Options

Description

This mod contains a ton of changes such as; * Rebalanced Race Options * New Abilities * New Weaponry * New Improved Computer AI * New Wargear Upgrades * Edited UI Interface * Tier Upgrade Cost Increased * New Unit Squads * New Unit Models * Population Cap Increased * Building Population Cost Decreased * Increased Vehicle Health * More Maps (not made by the same developer) * More Victory Point Options

Preview
Dawn of War II - Rites of War 3.9
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Potato_Meister Author
Potato_Meister - - 17 comments

There are some bugs related to the Necron Last stand patch that I still haven't figured out how to resolve so avoid using the army painter while the mod is active. Currently if you want to make a new color theme you have to deactivate the mod and then use the vanilla army painter then reactivate it. There's also some other minor text issues that will be resolved in the next patch along with some expanded content.

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Potato_Meister Author
Potato_Meister - - 17 comments

I've realized that I haven't made clear instructions on how to manually uninstall the mod. This is what you need to delete/replace:

"ROW" folder located directly in your retribution folder.
"ROW.module" file located directly in your Retribution folder.
"Mods" folder located in your Retribution/Game Assets folder.
"ROW.ucs" file located in your Retribution/Game Assets/Locale/English folder.
Replace or delete and repair the "DOW.ucs" file located in your Retribution/Game Assets/Locale/English folder.

I will make this easier with the next update.

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Potato_Meister Author
Potato_Meister - - 17 comments

"How to start the mod"?
People keep asking me about this so even though this is explained in the installer I will explain it here aswell.

Once you actually installed the mod you have to go into your STEAM library, right click your Retribution and go into properties, click "start alternatives" and add the text "-dev -nomovies -modname ROW". Now you're all set!

If you're not using STEAM then you have to make a Retribution shortcut go into the shortcuts properties click the "destination" text, after the retribution destination text add "-dev -nomovies -modname ROW".

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Guest
Guest - - 690,559 comments

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Guest
Guest - - 690,559 comments

Upload this in a rar and without an EXE - this file is giving off 31 positives for generic.virus on Virustotal.

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Potato_Meister Author
Potato_Meister - - 17 comments

There will never be an unpacked version of ROW. It would be enormous and take too long to upload and for most people it would be too difficult to install. I don't know which anti-virus you're using but this file should not read as a threat. In worst case you should get the message that it has unknown origin upon launch but if you're administrator it's not harder than to press "launch anyway". I suppose I could zip the exe file in the future.

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Guest
Guest - - 690,559 comments

Crash on launch:
17:52:30.20 Unable to mount all archives. Is your .module file out of sync with your locale.ini file?

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Potato_Meister Author
Potato_Meister - - 17 comments

The files works just fine. Tell me what you done and maybe I can help you.

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Guest
Guest - - 690,559 comments

Tried several versions of start to get this to run including taking out -nomovies and also running on admin account and admin elevation.

Only fault it seem to be throwing outside the usual "out of world / clamp" that a lot of mods seem to generate is this:

-- FATAL SCAR Error! --
World_GetRand: Invalid parameters. min 1 must be less than or equal to max 0
Lua Procedural-Functions.scar Ln 68 (PC_Rand)
Lua Encounters.scar Ln 346 (ChooseEncounterByWeight)
Lua Encounters.scar Ln 298 (ChooseEncounter)
Lua Encounters.scar Ln 65 (SpawnChaffUnits)
Lua ProceduralBackend.scar Ln 420 (Rule_Populate)
Lua ProceduralBackend.scar Ln 290 (Rule_StartMeUp)
Lua ProceduralBackend.scar Ln 130 ((null))

-- FATAL SCAR Error! --
FATAL Scar Error calling init function <>. Execution has been terminated!
-- Shutting Down Mission SCAR --

Any ideas what is going wrong and is it able to be fixed with a hand edit?

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Potato_Meister Author
Potato_Meister - - 17 comments

"-- FATAL SCAR Error! --
FATAL Scar Error calling init function <>. Execution has been terminated!
-- Shutting Down Mission SCAR --"

Made some quick research and this error occurs if you play with a friend who's using a different mod or a different version of the same mod, it can also be a network error which are incredibly tricky to diagnose, and occur in a rather random pattern. This has however nothing to do with the mod itself so I cannot help you with this one.

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Potato_Meister Author
Potato_Meister - - 17 comments

ROW patch 3.9 will contain a launcher so you no longer need to make your own working shortcut, hopefully a slightly smarter but still aggressive AI, overall balance tweaks to vehicles and working army painter (it's not 100% yet but at least it will no longer crash your game). New content will be postponed to version 4.0.

Patch will release on Saturday.

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Potato_Meister Author
Potato_Meister - - 17 comments

I made a mistake with the packing of 3.9 so the current army painter is still bugged, please don't use it. I will make another update in a couple of days.

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Potato_Meister Author
Potato_Meister - - 17 comments

If you're experiencing issues make a proper report (how you installed it, what launcher are you using, your system details etc) and mail it to me. Sending me messages like "it doesn't work" won't help you. I and the moddb community can assure you that if you install it properly the mod works very well.

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Guest
Guest - - 690,559 comments

It crashes at the start , giving me "Error Report"

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Potato_Meister Author
Potato_Meister - - 17 comments

Send me a detailed report and maybe I can figure out what's wrong.

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Guest
Guest - - 690,559 comments

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UFO1979
UFO1979 - - 45 comments

i get crash with message from warnings.txt
"...
13:16:46.72 Transport - Largest sent is now 8
13:16:46.72 Transport - Largest received is now 8
13:16:46.73 Session::SendQueuedMessagesToRelay local peer is missing, not sending
13:16:46.73 Session::GetState - info, session [33732391]'s state changed to [1:STATE_DISCONNECTED].
13:16:46.73 PeerRemoveAll - flushing local session peer data
13:16:46.73 Session::Reset with reason WorldwidePartyService::PeerRemoveAll
13:16:46.73 LeaveSessionInternal - no action taken, needLeave=0, service=0
13:16:46.73 Destroyed Matchinfo
13:16:46.73 DBG - _SockFree: socket 0/2672 sending graceful shutdown request. reason: SockCollection::DisconnectAll forceFree
13:16:46.73 DBG - _SockClose: socket 0/2672 initiating close
13:16:46.73 DBG - _SockClose: socket 0/2672 close complete. debugReason SockCollection::DisconnectAll forceFree
13:16:46.73 DBG - _SockFree: socket 0/2672 _SockFree complete
13:16:46.83 BT! - SockUnInit - sending shutdown notification & close with linger for all 0 active sockets
13:16:46.83 SessionManager::UnregisterSession - Unregistering session 4d0ff620
13:16:46.83 OnDestroyPartyNotification - partyID = [00000000:0202b727], prevID = [ffffffff:ffffffff]
13:16:46.88 GAME -- Precaching Action
13:16:47.86 GAME -- Loading Animators
13:16:59.46 SessionManager::Process() - Warning - Time between calls was 2790 ms, time waiting for lock was 0 ms
"

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