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Greetings Comrades, The time seems right to finally mention our plans for the resource system in Dawn of Victory. It may seem strange that such a vital aspect of the game hasn’t been discussed for so long, but we have been hard at work making sure our changes were viable and provided an interested dynamic to gameplay.

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Greetings Comrades,

The time seems right to finally mention our plans for the resource system in Dawn of Victory. It may seem strange that such a vital aspect of the game hasn’t been discussed for so long, but we have been hard at work making sure our changes were viable and provided an interested dynamic to gameplay.

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First of all, the three resource system found in Sins of a Solar Empire has been replaced. Credits, Metal and Crystal are now simply Manpower and Materiel.

Manpower represents your soldiers, sailors, and airmen; the people behind your warships and stations. Manpower is gained in a way very similar to Credits in Sins. Capturing planets, moons and asteroids will increase how fast your manpower is replenished and like in Sins, you can purchase upgrades to increase the amount of manpower you receive from each world.

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Materiel is where things really start to change. Materiel represents the steady flow of ammunition, bandages, helmets, tanks, and all other provisions necessary to keep your fleet supplied. Students of history will know that having the best planes or soldiers means nothing if you can’t keep them fuelled or fed.

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Materiel is gained by capturing depots spread across the map. Each gravity well can have between 0 and 3 depots, each providing a fixed rate of income. Once captured, these depots must be connected to your supply chain through the construction of Supply Bases. Each Supply Base can support any depot within the same gravity well, or any depot in a gravity well directly connected to it. Each depot in turn can be serviced by up to three Supply Bases for maximum efficiency. For a more detailed look, be sure to check out the image below.

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These depots aren’t serviced magically of course, but rather by trade ships such as the Soviet Tu-402. Destroying these trade ships will severely hamper your opponent, making blockades extremely desirable. While some depots can be found orbiting colonisable planets, making them easily defensible, more often than not you’ll find them in debris fields, asteroid clusters and other areas that are harder to defend. Protecting your supply line while exploiting your enemies' is the fastest path to victory.

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Finally Comrades, the Dawn of Victory team will be hosting a Battlefield 3 server. We're hoping it will be up in time for the BF3 open beta, but who knows. We'll post more details here as soon as we have them.

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Lord_Mordja
Lord_Mordja - - 458 comments

Man, this is a true TC alright. I love that you guys are basically reworking everything from the ground up, including the fundamental gameplay systems.

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IPS
IPS - - 289 comments

you really put some thought into that.
I like what I see.^^

however the lack of turnable turrets is still a major disturbance... ><
it just ruins the game for me. : /

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SafariJohn`
SafariJohn` - - 197 comments

Wait! Neither the Soviets or the Germans use this station, according to the wiki. So that means this is how they are appeasing DF fans.

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SafariJohn`
SafariJohn` - - 197 comments

I guess I was wrong, so everyone uses them. Partial DF appeasement, at least.

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Melkart
Melkart - - 123 comments

It seems a great idea.

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conran7
conran7 - - 91 comments

So you removed asteroids from planets but left them in the nuetral areas which inturn are captured like regular sins, now rely on orbital refineries instead, that about right?

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hydrocarbon000
hydrocarbon000 - - 277 comments

way to kill the buzz man

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Arthmyx
Arthmyx - - 53 comments

Genius....where can I vote for this to be the best upcoming mod? LLS

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antillies
antillies - - 278 comments

Interesting mod. I will definitely be keeping tabs on it. Does anyone know if the number of planet types will be expanded?

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kommissar
kommissar - - 26 comments

how many buildins there are?
because it was boring in the original game, that there were just few of them. i conquered a planet, build some buildings and left it.
BORING...
is it possible to make more buildings/stations and so on?
should look like a real ring around the planet.
that would be epic!

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Lurtzimus
Lurtzimus - - 1 comments

Is this mod going silent? Nothing on the sites forum boards, as well as no update here for over a month! These guys usually are on the ball. I know they were looking for voice overs but no update on how that is coming along. I wonder if someone died!?

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SwissKnight Author
SwissKnight - - 498 comments

It's me, I died

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dukka
dukka - - 159 comments

Our PR Guy was caught running guns into Bulgaria so we are just in a tight spot when it comes to getting stuff out to view, that is all!

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