After a long wait, the latest update of Darkest Hour is finally released on Steam!
We, the development team are incredibly proud of this release. We want to thank our community, all the folks at Tripwire Interactive, all of our testers who have stuck with us these many months, and all folks who have had any part in developing Darkest Hour, large or small, in the last 6 years. We did it, guys!
ExoCet - Project Lead
Protector - Lead 2D Artist
RustIronCrowe - Lead 3D Artist
Shurek - Coder
Basnett - Coder
CYoung - 2D Artist
TT33 - Animator/3D Artist
2K - 3D Character Artist
Jeff Duquette - Level Designer
Theel - Level Designer and Coder
BOH-rekrut: Level Designer
Razorneck - Level Designer
Pilam - Sound and Music Design
Schneller - Community Liaison
Thommy L: Lead Beta Tester
A very special thanks on behalf of our community level designers who contributed to this final release.
- Kashash for Cambes En Plaine
- Jorg Biermann for Poteau Ambush redux
Many thanks as always to our dedicated Beta Testing Team.
Our humble gratitude to TWI for their continued support and assistance: Alan, John, Dayle, and Jared.
Special mention to the following DH contributors:
- Amizaur for the optics and debugging code, as well as a number of the German optics textures
- mlespaul for lending his substantial assistance and personal sources of research material to the development of our armored fighting vehicle optics.
And to YOU the community, our players, clans, server admins, and others who we owe the most...our undying appreciation for making the last 6 years the best ever. See you all on the battlefield. NOW and in the FUTURE!
To discuss and view the changelog please vist us at: