It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes.
Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0!
I would like to personally thank a couple of team members by who made this update possible.
Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand!
Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit!
Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception.
This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you!
Those interested can find the change log here.
Long live Darkest Hour!