Dark Wood is a L4D2 campaign composed of 5 full length maps. It was designed with inspiration of horror movies and games such as F.E.A.R, Resident Evil, Silent Hill and more.

Post news Report RSS Dark Wood v1.3 is released

Dark Wood v1.3 is released. See changelog for more details.

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v1.3 Changelog


General:
- The lighting has been rebuilt. All the lights are a bit more intensive now, also some additional sources added to make ambient lighting look more natural. In few words, "mat_monitorgamma 1.9" in Update 1.3 is (almost) equivalent to "mat_monitorgamma 1.6" in Update 1.2
- Hint messages now can be visible to every team member and not only to the one who triggered it.
- Few design and navigation improvements here and there.
- Minor bugs fixed.

M1
- Bots can see supplies now (at least most of them).

M2
- Fixed bug, when player could activate the alarm again after the event is finished. (Door alarm event)
- Clip brushes removed over some handrails.

M3
- Core explosion has now visual effect.

M4
- A few additional light sources added.
- Item density slightly increased.
- One more rescue closet.

M5
- The generator in the church should be static now.
- Item density slightly increased.

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