Version 1.8, which boosts the skills of the rune heroes and adds an optional mode.
====Changelog Version 1.8====
- Added EzMode version which decreases Exp required to level up by 33% (optional)
Increased skills for all rune warriors, to allow them to use more equipment.
- Warrior and Fighter heroes get +1 to all skills
- Mage, Warlock, Priest and Mentalist heroes get +1 to their main magic skill
- Archer heroes get +1 to ranged skills, also they all have both bows and crossbow skills
====Changelog Version 1.5====
General:
All units received a small stat bonus based on their role, as follows:
Melee Units: +5 Stamina, +5 Armor class
Ranged Units: +5 Dexterity, +5% movement speed
Spellcasters: +10 Wisdom
Humans:
- Paladin bonus gets doubled
- Paladin cost is increased
Elves:
- Druid bonus gets doubled
- Druid cost is increased
Dwarves:
- Elite bonus is doubled
- Elite cost is increased
Orcs:
- Veteran bonus is doubled
- Veteran cost is increased
Trolls:
- Champion bonus is doubled
- Champion cost is increased
Dark Elves:
- Fixed bug with Deathknight upgrade, now it actually increases dark magic resistance
- Havoc gets both bonus for melee and caster units
- Havoc cost is increased
====Changelog Version 1.2====
Increased the cost of all the healers, since now they're much more effective.
Humans:
- Cleric now costs 40 iron and 50 aria
- Armsman has more stamina
- Paladin has more stamina
Elves:
- Healer costs 80 lenya
- Druid costs 120 lenya
- Removed symbol from Healer and Wintermage
- Elen's gift now equips casters (healer,wintermage and druid) with symbol
Dwarves:
- Battlepriests cost 70 iron and 20 moonsilver
- Elite costs 50 iron and 60 moonsilver
- Upgraded Elites get a weapon with decay effect
Orcs:
no changes
Trolls:
no changes
Dark Elves:
- Assassin has a new model and is an archer now
- Assassin melee attack reduced, upgraded Assassin melee attack remains the same
- Assassin cost reduced to 80 iron
- Darkblade has more stamina, costs 100 iron
- Necromancer gets manatap spell
- Upgraded Necromancer has more mana
- Deathknight has a sword (cosmetic)
====Changelog Version 1.0====
Humans:
- Recruit gets a shield and a bit more stamina
- Scout gets shortsword (cosmetic)
- Marksman gets dagger (cosmetic)
- Cleric gets aura of healing spell
Elves:
- Warder gets spear after upgrade and a bit more stamina
- Ranger gets +5% attack speed
- Healer gets symbol and aura of healing spell
- Windarcher gets a dagger after upgrade (cosmetic) and +5% attack speed
- Wintermage gets symbol and summon ice elemental spell
- Wanderer gets +5% attack speed
- Protector gets more stamina
- Druid gets symbol
- Elen's Gift also upgrades symbol equipped by spellcasters
Dwarves:
- Watchman gets a spear (cosmetic)
- Battlepriest gets aura of healing spell
- Elder gets conservation spell
Orcs:
- Building cost reduced by 30% for most buildings
- Spearman gets a shield after upgrade
- Fighter gets a shield instead of axe
- Drummer gets aura of inflexibility spell
- Hornblower gets aura of slow fighting spell
Trolls:
no modification to trolls yet
Dark Elves:
- Darkblade doesn't have lifetap spells and has increased armor class
- Battlemaster hammer is faster with less attack (same DPS)