Cube Conflict is a lightweight FPS running on Tesseract currently in bêta version. The pixel art style allow to create various and colored environments. Many weapons and various objects are available to exterminate your enemies.
The changelog is available below if French and English soon.
French Changelog: Cubeconflict.com
The 0.1.032 update just came out.
Here is its changelog :
-Health and shields are now correctly regenerated in all conquest gamemodes.
-Melee weapons won't be selected in the identical mode anymore.
-Bugs with some special prints fixed.
-Some spelling mistakes in game's messages corrected.
-You are now able to enable or not the hardcore mode and / or nag mode in your server.
-Correction of iron shield's bug, which only gave 100 in multiplayer.
-Middle towers now finished.
-Correction of the bug that prevented from enable the edition mode while creating a new map through the menu.
-Several fixes and adds of some weapons / shields on the map moon.
-Carrying pixels or flags won't display the hud in hardcore mode anymore.
-Fix of the crouching key in the default options.
-The invisible roof of the dota map upped.
-Staying near a base will earn 1 CC every 5 seconds instead of 2 seconds.
Light version :
-Shield's display in first personn now working.
-Weapons' bobbing intensity while moving fixed.