Description

The loadout is now stored per map. Can adjust starting money (mp_startmoney_t, mp_startmoney_ct; put it to your server config). Can choose prev/next fire modes (was only next). Some minor tweaks to the gun recoil (cuts more at the top right now, so it doesn't kick the barrel too high). Also the spread is non-linear again (can switch back using d_spreadmodel 1 - a round must be restarted to take effect).

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CS2 patch v 0.9.1.0
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