-Currently Dead (02/2011)- You are Mr. Tommy Longbeam, just another man who feels like he must save The Freeman, you communicate with the GMAN and you go for a long, hard, action, scary adventure to save The Freeman!
Flipped version of First Map Sketch
Information:
The sketch of the First Map
Made In 16 August 2010
Made by: TDT-Alpha (alone)
Drawing Devices: Pen and Paper...(No rulers and stuff...)
Time Took: 2 HOURS
That's Better!
Give it like 2 weeks, and like me, you will have like 30 of these pages, lol good layout
but why 2 weeks? I'm making a sketch every week\2 weeks,
I have some (at least 3) projects by this time...soon new one...
'The Life Of A Designer' XD
It looks like I used a Ruler.. I'm good (I mean I didn't..HATE Rulers!)
BTW: It's my... 2nd Sketch EVER (one was for this, but had some trouble planning..)
Oh, I didn't notice that all my 'Blueprint' is on about 5 degrees CW (or more)...
Did YOU notice? I need to know if it maters..
I used to pump out 4 of these a day, still not sure what some of them mean or are meant to be, but i have a stack full of them.
That WAS my behavior, too, but see, you make faster - it is NOT understandable.
Now, even YOU can READ my sketch, unlike before...(That's why I didn't upload the old ones, one of the reasons..)
BTW: STARTED TO MAKE THE FIRST MAP!! (4 HOURS for a little room with boxes and VERY realistic light..)
*Need help: how to make a door-trigger = when you activate ('E') the door, you will teleport to another file?
another file? like a map change? use a trigger_mapchange (or something like that) activated with a func_button covering the whole door (make it not render) then have the next map start on the other side of that same door.
if you want to have the player just teleport, use the button again and make a teleport trigger covering the front of the door and make it activate (or enable it after it starts disabled) and have the teleport destination on the other side of the door.
Thank you, but will it look realistic?
Vote for what? for deleting your post?
When game is re-alive,FANTASTIC new blueprints are coming!
Please, if you can help me, send me a small resume to this mail:
TDT.Alpha@mail-me.com
I need more mappers\coders for this mod...
Currently is a DEAD INDY MOD (02/2011)