Mod Storyline

Critical Error is a Portal 2 mod set in a collapsing, derelict Aperture Science. Critical Error takes place many years after Chell escapes the facility. You are a male test subject, automatically woken up by a cryogenic failsafe. Your sole companion is Mithun, a prototype personality core from before the Enrichment Centre. You try to reactivate the power, but in doing so cause an already-fragile containment structure to break and you plummet into Old Aperture. Now your goal is to explore the Old World, through rusted ventilation shafts, tight crawlspaces and forgotten maintenence corridors, and find a way to escape the long-forgotten and sealed up underground.

Release Date

Critical Error does not currently have a release date. We're taking our time to make sure the mod is completely bug-free and ready for public playing. We'll let you know when betatesting positions are open - currently, that won't be for a while, so stay tuned for more information.

About TOWER

Critical Error is developed by TOWER Devs, a startup company based around game development. Our motto is "Making games so you don't have to!'. To check out our website, you can visit Towerdevs.xyz.

Our Team

Our team is comprised of voulunteer Source developers, voice actors, sound guys and more. To check out our full team, you can visit Towerdevs.xyz.

A bit of lore:

Incoming Message

From: Helios Sector (C Wing: Research and Control)

Room No: Room #164 (Dr. Stevens C’s office)

Message Subject: Research Log

Message Text:

It’s been 6 years. 6 fucking years since I entered Helios. When will it all end? The cover-ups, the killing, the test subjects… Believe me, I asked many times. There’s more going on down here than even we top level staff members know about. Something Aperture is trying to cover up. Ever since I took that fateful elevator ride down into the sublevel between the salt mines and god knows where below, I’ve been feeling rumbling down below the offices. Asked my supervisor a while ago, and he could only tell me “Probably a digging operation down there, to expand the facility or something.” Why would they be digging for six years? And why not just dig off to the sides of the facility, or use the space left between Tartaros and Euranuos? Sure, it has the pillars that support the salt mines there, bu-



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Post comment Comments  (0 - 10 of 16)
Guest
Guest - - 690,202 comments

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MvDA-
MvDA- - - 7 comments

so, this is not a dead mod, but we're in 2019 and still nothing.

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Salzmann69
Salzmann69 - - 107 comments

is this dead?

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Guest
Guest - - 690,202 comments

Shut up, this could be a great mod, you're screaming know-it-all insults with no evidence to back them, so kindly just wait until it actually comes out before giving a comment on how good quality it is

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Guest
Guest - - 690,202 comments

You deleted my comment, but i stand for my words.. this whole mod is a Critical Error

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CitadelCore Creator
CitadelCore - - 6 comments

Please stop posting these meaningless comments, all it does is pollute our mod's page and if you are going to negatively comment, at least include some criticism instead of just insulting it.

Thanks,
Citadel

Reply Good karma+4 votes
Guest
Guest - - 690,202 comments

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Kittymatthew
Kittymatthew - - 16 comments

Would you like a particle creator for smething? I can do it.
Steam name: Kittymatthew

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CitadelCore Creator
CitadelCore - - 6 comments

Sure, that would be great. I'll send you a friend request.

Reply Good karma+1 vote
Kittymatthew
Kittymatthew - - 16 comments

try now

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