Crimzon Slaughter is a final year project for the Computer and Video Games course at Salford University. We will be working extensively for the next 22 weeks in which to bring you a full working Multiplayer Action Game from a top-down perspective. Digital Grunts Development team: Mike Reynolds - Team Lead, Document Designer, Level Designer, 2nd Artist Joe Law - Producer, Project Manager Mike Consalvey - Level Designer, 2nd Document Designer Tom Elder - 2d/3d Artist Chris Staniland - Audio

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Project Update - project update summary, further detailed; - Milestones Completed - Target Milestones - Disciplines within the Milestones Outlined Project Objective

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Project Update:
Crimzon Slaughter (tbc) is currently in the process of documentation and pre-production research - new addition to media, including 3d Level Map images, and character images will be uploaded soon in conjunction with another project update.

Milestone Completed: Processes of Design completed for diciplines;
Level, Sound, Art

Milestone Completed: Design Document reaches 50% completion.

Target Milestones:
Design Document reaches 70% completion.
3+ Level Completion in 2D; World map, Cell Blocks, Kitchen, Harbor.
Single Character Model 40% completion.
2+ Static Mesh completion for level design.
2+ Audio Tracks 50% completion.

Outlined Project Objective:
This weeks Objective is to have a clear vision of our game within a solid level design with compatible audio and visuals, relating with game-play, via static meshes.

- Mike

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