The year is 1934. The United States is no longer united, but has collapsed under the strain of prohabition and the Great Depression. Road and rail connections have deteriorated as border clashes erupt between the new nations. Transportation has taken to the skies with sleek airships moving people and cargo faster than ever. But with modern air travel comes modern air pirates. Play as one of the three large new powers: Empire State, Republic of Texas or Nation of Hollywood. Or you can make your fortune as a Pirate.

Post news Report RSS Crimson Skies takes to the... skies.

Quick update with a few new buildings and some game concepts.

Posted by on

Hi folks. Happy to see a few comments after only one day :)

I do have a few concerns with Red Alert 3 and this mod:

1) Making aircraft take off and land properly. Haven't had a good look through the code, but aircraft are not going to be magic helicopters that can VTOL everywhere.

2) Will the AI build more than one collector? Collectors will be handled much like Generals had: either Trucks or Cargo Zeps. Trucks will be less efficient and easily killed. I'm thinking Cargo Zeps could also create a new HQ (aka Construction Yard).

Also, if anyone wans to help, texturing would be greatly appreciated. As would coding help, I haven't really modded the new C&C engines before, although I have modded Civ3, Civ4, BF1942 and BF2 throughout the years. I tried some Generals modding and it seemed pretty easy.

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