ive take toro0 upscaled backrounds of resident evil rebirth. and rename them in corect name-order. follow istruction to have the pictures in hd all of the backrounds

Description

re-upscale textures for resident evil rebirth follow the instruction in the read me

Preview
upscaling screens Resident Evil Classic REbirth
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DonavanHolder
DonavanHolder - - 6 comments

how do I get these backgrounds to show up in-game?

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costastoul7 Author
costastoul7 - - 5 comments

create a folder name it mod_data and place it on the location that the main executable (Biohazard.exe)ddraw.dll and the other folders are located. inside mod_data extract the BG folder. in the place the bg folder is not inside cteate a new txt and name it manifest.
end put those lines in manifest.txt

[MOD]
Name =Resident Evil PC
Title =Resident Evil PC
Module =
SavePath = SaveData
JapaneseEnable = 0

and save it

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DonavanHolder
DonavanHolder - - 6 comments

Thanks man. How did you find the names of which image belongs to which scene?

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costastoul7 Author
costastoul7 - - 5 comments

if you press f6 it will tell you the number. on top left

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Scallonni
Scallonni - - 2 comments

I followed all the steps, but it didn't work for me. Were the textures created for the Japanese version only? (Biohazard.exe)

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costastoul7 Author
costastoul7 - - 5 comments

yes you need the japanese mediakite version. and the rebirth ddraw.dll

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Scallonni
Scallonni - - 2 comments

oh yeh, it's working now. thks! really god job ;D

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rihl
rihl - - 1 comments

It doesnt work for me :(

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Sore_burger
Sore_burger - - 6 comments

Hey! so i did everything and it pops up into mod selection and is called dev (PC) resident evil but whenever im in the game it doesn't work any way to help please?

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sephiroth983
sephiroth983 - - 2 comments

Same for me, using ClassicRebirth on SourceNext, the mod is detected but doesn't appear in game. If this version is only for the japanese mediakite, I suggest the authro to modify it for the SourceNext ClassicRebirth by Gemini because with DirectX 9 and all the fixes, it's fantastic.

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Hynisel
Hynisel - - 1 comments

Same here, the mod is detected but the upscaled BG are not applied, any idea on how to solve it please?

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refat17
refat17 - - 1 comments

Just tried this (checked up to Chris killing the zombie at the start when playing as Jill) and confirmed it is working. I have the "mod_data" folder which contains the "BG" folder and "manifest.txt" file in the same directory as the game exe, as you explained in the Readme. When I start the game, it says it detects the mod and selecting the second option ([DEV] Resident Evil) enables it. I personally renamed the mod within it's "manifest.txt" (changed name and Title value) just to make it less confusing to me when I select it.

From what I can tell, it's a nice little improvement to the backgrounds that fixes the color banding and graininess, but still keeps the low resolution. I saw there were AI upscaled backgrounds somewhere else, but it's subjective as to if they look good or not (personally not a big fan of them).

This does a good job of cleaning up the backgrounds without really changing the look of the game. Will try to post another comment after I do a full playthrough. Here are 2 examples.

Example 1:
old: I.imgur.com
mod: I.imgur.com

Example 2:
old: I.imgur.com
mod: I.imgur.com

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