Scrin faction
Side colour: purple.
Peculiarity: alien faction with super advanced
technology.
Technology: Warp, Force field, Plasma, Photon,
Elemental forces (ion storm, lightning), Mind control, Tiberium based weaponry.
Game style: teleport surprise attacks, heavy assaults
with capital ships.
Structures:
Drone platform.
Foundry.
Reactor.
Extractor.
Portal. (now heals and replenishes
infantry squads)
Stasis chamber.
Nerve center.
Warp sphere.
Gravity stabilizer.
Technology assembler.
Signal transmitter. Necessary to build Colossus.
Base defenses/Support:
Passive defense. Force field
wall.
AP base defense. Buzzer hive. Upgrade: Buzzer colony.
AT base defense. Photon cannon. (new graphic) Upgrade:
Photon burst.
AA base defense. Plasma missile battery. Upgrade:
Scorching Plasma armament.
Advanced base defense. Storm column.
Support structure. Auxiliary
gravity stabilizer. (can rearm and repair up to 4 Stormriders)
Support structure. Growth accelerator.
Super weapon. Rift generator.
Infantry units:
Basic infantry/garrison cleaner. Buzzer. Upgrade: Swarm
enhancement.
AT infantry. Disintegrator. More range. Can now
garrison structures. Upgrades: Enhanced exoskeleton. Scorching plasma armament.
Engineer. Assimilator. Abilities: Stealth when not moving.
Can teleport himself.
Support unit. Cultist
squad. Can mind control other ground units except harvesters,
commandoes and epic units. Can garrison structures. Ability: Blink pack.
Support unit. Floater. AT unit that fires lightning bolts effective against
vehicles and infantry. Upgrades: Enhanced
exoskeleton. Ion storm generator.
Tier 3 infantry. Shock trooper. Can now garrison
structures. Ability: Blink Pack. Upgrades: Enhanced
exoskeleton. Scorching Plasma armament.
Tier 3 infantry. Zealot
trooper. Melee infantry armed with energy blades against enemy infantry
and light vehicles. Can switch energy blades to a photon cannon against
structures and heavier vehicles. Ability: super accelerated movements: can
reach immediately the target or escape immediately in a small distance.
Upgrades: Enhanced exoskeleton.
Photon burst.
Commando. Mastermind. Abilities: Psy blast attack,
kills infantry units in a small radius. Blink pack. Teleports allied units. Mind
control area. Can mind control 1 structure.
Vehicles:
Base expansion
unit. Explorer.
Harvester. Upgrade: Attenuated Force field.
Scout/AP/AA. Scythe walker.
(replaces Gun walker) Upgrades: Attenuated
Force field. Scorching plasma armament.
Tier 1 tank/AA/Stealth detector. Seeker. Upgrades:
Attenuated Force field. Photon burst.
Garrison cleaner/AP/Support vehicle. Corruptor (new graphic) Ability: Tiberium
cure. Heals Scrin ground units. Killed infantry may turn into visceroids. Upgrades:
Attenuated force field, Tiberium equipment.
Support vehicle. Retreader. Support
vehicle with repair drones. Once deployed can support Scrin units and
structures. Abilities: Infantry reconstruction,
infantry squads can be replenished. Phase shield. All vehicles and structures
targeted become temporally invulnerable. Localized ion storm. A small ion storm
can affect a selected area.
Tier 3 vehicle. Devourer
tank. Tiberium absorption, absorbs Tiberium to increase temporally the
firepower. Upgrades: Tiberium equipment.
Tier 3 vehicle. Tripod
Annihilator. Ability: Tiberium absorption, absorbs Tiberium to increase
temporally the firepower. Upgrades: Force field. Tiberium equipment.
Artillery. Detonator. Fires an explosive Tiberium warheads effective
against groups of infantry and structures. Upgrades: Tiberium equipment. Tiberium
detonation.
Epic unit. Colossus. Giant
walker armed with antimatter beam effective against all ground targets. Can
crush lighter vehicles. Ability: Reclamation. Can assimilate walker's husk to
gain more weapons and new abilities.
-
Tripod Annihilator. Enables 2 Tiberium beams. Force field gained.
-
Juggernaut. Enables Tiberium shard cannon. Extra hit
points gained.
-
Warmech avatar. Enables corrupter spray. Extra range
gained
-
SSM walker. Enables 2 AA plasma launchers. Self repair
gained.
-
Ironback. Enables tremor warhead. Infantry slot
gained.
Aircrafts:
Drone ship.
AP/AA/stealth detector. Stormrider. (More effective
against infantry and air units) Ability: stealth detection. Upgrade: Scorching
plasma armament.
Ground attack/bomber. Devastator warship. Upgrade: Force field.
Planetary Assault carrier. Stealth detection removed.
Upgrades: Force field, Ion storm generator.
Mothership. (new graphic) Armed
with antimatter battery and a ventral catalyst beam.Ability: can create ion
storms.
Abilities:
From Nerve center.
Tiberium vibration scan.
Reconstruction drones.
Lightning spike.
The swarm.
From Stasis chamber.
Stasis shield.
Phase field. (Technology assembler is required)
Ichor seed. A small
Tiberium field is created in the battlefield.
From Signal transmitter.
Wormhole.
Shock pods. Up to 4
veteran squadrons of Shock troopers are teleported to the battlefield.
Overlord's wrath. An area
is targeted by a massive meteor strike, effective against structure and
infantry. Meteors leave a small patch of Tiberium in its wake.
Upgrades:
From Stasis chamber.
Enhanced
exoskeleton. Replaces
Scrin standard infantry armor with a most advanced exoskeleton which gives more
speed, hitpoints and armor. Units affected: Disintegrator, Floater, Zealot trooper, Shock Trooper.
Buzzer colony. Increases
the Buzzer's armor and speed. Combine with vehicles ability has more area of
effect. Structures/units affected: Buzzer's hive, Buzzer.
From nerve center.
Attenuated force field. Downsized
version of standard force field for Scrin lighter vehicles. It grants the same
benefits from the standard one. Units affected:
Harvester, Seeker, Scythe walker, Corrupter.
Photon burst. All
photon weapons are more effective against enemy vehicles. Structures/units affected: Photon cannon, Zealot
trooper, Seeker.
Scorching plasma armament. Upgrades
all plasma weaponry with red plasma armament, increasing the overall firepower. Structures/units
affected: Plasma missile battery, Disintegrator, Scythe Walker, Shock trooper,
Stormrider.
From technology assembler.
Force field. Units affected: Devourer tank, Tripod
Annihilator, Devastator warship, Planetary assault carrier.
Ion storm generator. Units affected: Floater, Planetary
assault carrier.
Tiberium equipment. All
vehicles that use Tiberium weapons receive a special equipment which grants
better weapons and more efficient protections. Units
affected: Corruptor, Devourer tank, Tripod Annihilator,
Detonator.
Tiberium detonation. Special
ability that makes unstable Tiberium stocked in a harvester or a structure.
Tiberium explodes damaging violently everything nearby. This ability can be
used in a Tiberium field to create a dangerous chain explosion. Units affected:
Detonator.