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Command & Conquer C.A.B.A.L Rising is a remake of the renowned Command & Conquer Firestorm. With new units and refurbished models of the original game, C&C C.A.B.A.L Rising brings you a more exciting and 3D perspective of the C.A.B.A.L Crisis following after the Third Tiberium War.

Post news Report RSS NOD Faction - FortressMaximus

The Structure/Unit list for NOD Faction. Props to Fortress Maximus

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Brotherhood of Nod Faction

Side colour: red.

Peculiarity: More similar to a religious doctrine than
a military force, makes a massive use of propaganda to boost the troop’s
morale, overall state of the art technology.

Technology: Stealth, Laser, Particle beam, Flame,
Plasma, Propaganda, Nuclear, Tiberium based weaponry, subterranean units.

Game style: hit and run tactics, surprise attacks with
fast and stealth units.

Structures:

Construction Yard.

Crane.

Power plant.

Refinery.

Hand of Nod. (now heals and replenishes infantry
squads)

Secret shrine.

Operation center.

War factory.

Air tower.

Tech lab.

Tiberium Chemical Plant.

Base defenses/Support:

Passive defense. Laser fence.

AP base defense. Shredder turret. Ability: stealth
detection.
Upgrades: Quad turrets. Particle beams.

AT base defense. Laser turret. Ability: stealth
detection.
Upgrades: Quad turrets. High frequency laser.

AA base defense. SAM turret. Ability: stealth
detection.
Upgrades: Quad turrets. Tiberium missile warheads.

Advanced ground defense. Obelisk of Light. Ability:
stealth detection.

Tiberium silo.

Support structure. Stealth
generator (replaces Disruption tower)
Now can cloak itself.

Support structure. Voice of
Kane.

Support structure. Air support
tower.

Superweapon: Temple of Nod. Necessary to
build Montauk. Ability: Master computer countermeasures.

Infantry units:

Basic infantry. Militant squad. (new graphic) Upgrades: High Confessor, Tiberium resistance.

AT/AA. Militant Rocket squad. (new graphic) Upgrades: High Confessor,
Tiberium resistance.

Engineer. Saboteur. Ability: Portable stealth
generator. Once activated can cloak Saboteur for some seconds. Can place traps
on civilian and neutral structures.

Garrison clearer/Anti infantry. Black Hand trooper. (new graphic) Upgrades: High Confessor, Purifying flame.

Support unit. Healer Squad. Heals
allied infantry and increase the combat effectiveness.

Tier 3 infantry. Shadow team. (now with longer range,
explosive does more damage against structures) Abilities: Glide packs, Stealth, Special
artillery beacons.

Tier 3 infantry. Elite
Cadre trooper. (replaces Fanatics)
Heavy infantry armed with chain gun and
AT cannon, effective against enemy infantry and vehicles. Elite Cadre must
switch between AT and AP weapons. Upgrades:
Particle beams, High frequency laser.

Commando. Chameleon Commando. (replaces Commando) Abilities:
Permanently stealth, can place C4 on all enemy vehicles.

Vehicles:

Base expansion unit: Emissary.

Harvester. (new graphic)
Ability: Permanently stealth.

M.C.V.

Scout/AP/AA. Rider buggy. (new graphic) (EMP coil is a
standard ability now). Upgrades: Particle beams, Kevlar armor.

Stealth detector/AT/AA. Attack bike. (new graphic) Upgrades: Tiberium missile warheads, Kevlar
armor.

Basic tank. Scorpion tank. (new graphic) Armed with a
laser turret. Ability: Can partially burrow itself, to increase the armor and
the range. Upgrades: High frequency laser.

Garrison clearer/Anti infantry: Devil’s Tongue. (replaces
flame tank)
Armed with 2 pop up side rotating turrets, can decimate
enemy infantry. Ability: can move underground. Upgrade: Purifying flame.

Transport. Subterranean APC.
Infantry transport armed with a drill effective against vehicles. Infantry can
fire from the vehicle. Ability: can move underground.

Support vehicle. Sentinel. Mobile
repair vehicle with a portable stealth generator. Ability: detects stealth.

AP/AT. Armageddon beam
cannon (replaces Beam cannon)
Abilities: Can recharge the Obelisk of
Light, Overload, can fire one devastating particle beam against a target but
drains all the vehicle energy for some seconds. Reflective attack in combo with
Venoms.

Tier3 vehicle. Stealth
tank.
(new graphic) Missiles do extra damage
versus capital ships. Upgrades: Tiberium missile warheads, Kevlar armor.

Tier3 vehicle. Warmech
Avatar.
(new graphic) Doesn’t need any more to destroy Nod vehicles
in order to upgrade itself. Upgrades: Purifying flame, High frequency laser.

Artillery. Specter. Stealth
artillery able to fire only once deployed. It fires a long range plasma warhead
effective against all stationary targets.

Epic ground unit. Montauk.
Armed with medium range cluster missile launcher effective against ground
targets. It can be deployed in “Fist of Nod” mode and can build ground
vehicles. Ability: can move underground. Voice of Kane. All ground units
benefit from more combat effectiveness.

Aircrafts:

Stealth detector/AP/AA. Venom. (Signature generator is
a standard ability now) Upgrades: Particle beam, Kevlar armor.

AT/AA. Banshee. Armed
with 2 plasma cannon, can decimate ground vehicles and heavy air units.
Upgrade: Afterburner.

Bomber. Vertigo Upgrade: Afterburner.

Air transport. Phantom
transport. (replaces Nod transport)
Ability: permanently stealth.

Carryall. Nod Sylph carryall.
Ability: permanently stealth.

Epic air unit: Redeemer.
Heavy air unit armed with high frequency laser batteries effective against all
ground targets, can increase combat effectiveness of all air units, and spawn
repair drones for air units.

Abilities:

From Secret Shrine.

Shadow strike team.

From operation center.

Power signature scan.

Radar jamming missile.

Cloaking field.

Decoy army.

From air tower.

Mine drop.

Tiberium seed. Tiberium chemical plant required.

Tiberium vapor bomb. Tiberium chemical plant required.

From Tiberium chemical plant.

Catalyst missile.

From Temple of Nod.

Master computer countermeasures

Upgrades:

From Secret Shrine.

Tiberium resistance training.
(renamed from Tiberium Infusion) Units affected: Militant Squad, Militant
Rocket Squad.

High Confessor. (replaces Confessor) Adds a High Confessor in the
infantry squad, increasing the combat effectiveness. High Confessor can also
throw hallucinogenic grenades which can incite friendly fire. Units affected:
Militant Squad, Militant Rocket Squad, Black Hand trooper.

From operation center.

Liquid Tiberium core.

Purifying flame. Increases
the damage of flame weapons. Units affected:
Black Hand trooper, Devil’s Tongue, Warmech Avatar.

Particle beams. Replaces
the regular bullet weapons with particle beams, increasing the rate of fire and
the firepower. Structures/Units affected: Shredder turret, Elite Cadre, Rider
buggy, Venom.

Quad turrets. Adds an
extra turret to the central hub of the defense system. Structures
affected: Shredder turret, Laser turret, SAM turret.

From Tech lab.

High frequency laser. (replaces laser
capacitor)
Increases the damage of laser weapons. Structures/Units
affected: Laser turret, Elite Cadre, Scorpion tank, Warmech Avatar.

Tiberium missile warheads.
Replaces the regular explosive warhead of a missile with a Tiberium warhead,
greatly increasing its penetrating power. Structures/Units affected: SAM
turret, Attack bike, Stealth tank.

Kevlar armor. Increase
the armor and hit points for light units against infantry and air units. Units affected: Attack bike, Rider buggy, Stealth
tank, Venom.

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