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Command & Conquer C.A.B.A.L Rising is a remake of the renowned Command & Conquer Firestorm. With new units and refurbished models of the original game, C&C C.A.B.A.L Rising brings you a more exciting and 3D perspective of the C.A.B.A.L Crisis following after the Third Tiberium War.

Post news Report RSS GDI Faction -- Fortress Maximus

GDI Faction - Fortress Maximus Lists all the Units/Strcutres for the GDI Faction . New and Old Units/Structures.

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GDI Faction

Side colour: gold.

Peculiarity: Global army. Massive use of stealth
detection, conventional and reliable side, Tiberium destruction doctrine.

Technology: Railgun, sonic weaponry, shockwave EMP,
hover vehicles, overall heavy and durable units, well trained infantry.

Game style: aggressive assaults with strong units.

Structures:

Construction Yard.

Crane.

Power plant.

Refinery.

Barracks. (new graphic) (now
heals and replenishes infantry squads)

Armory.

Command post.

War factory.

Airfield.

Tech center.

Orbital Command Uplink (replaces Space
Command Uplink, necessary to build Mammoth MK. II)
Tier 3.5
structure. Necessary to build Mammoth Mk. II. Enables offensive and support
abilities.

Base defenses/Support:

Passive defense. Firestorm
fence.

AP base defense. Watchtower.
(new graphic)
Ability:
stealth detection.
Upgrade: AP ammo.

AT base defense. Guardian
cannon. (new graphic)
Ability:
stealth detection.
Upgrade:Sonic grenades.

AA base defense. AA
battery. (new graphic)
Ability:
stealth detection.
Upgrade: Railgun.

Advanced ground defense. Sonic emitter.
(new graphic)
Ability:
stealth detection.

Tiberium silo.

Support structure. Tiberium
processing plant. (placed on a Tiberium field, provides a small amount of
credits every few seconds)

Support structure. Support
airfield
.

Superweapon: Ion cannon control.

Infantry units:

Basic infantry: Rifleman Squad. Ability: Foxhole.
Upgrades: Composite
armor. AP ammo.

AT/AA: Missile Squad.
Upgrade. Composite armor.

Garrison clearer/Anti infantry: Disc Thrower Squad (replaces Grenadier squad) Ability: clears
garrisoned buildings. Upgrades: Composite armor. Sonic grenades.

Engineer: Combat Engineer
(replaces engineer)

AP infantry. Sniper Squad. Upgrade. Energy pack.

Support unit: Medic
squad.
Ability: can deploy into a field hospital to replenish
infantry squads.

Tier 3 infantry: Zone Trooper.
Upgrades: Energy pack.

Commando. Ability: can now place C4 on all enemy
vehicles (can work in combo with Jumpjet pack).

Vehicles:

Base expansion unit: Surveyor. Deployable into
outpost. Can spread repair drones.

Harvester. Upgrade: AP ammo.

M.C.V.

Scout/AP unit/Stealth Detector. Wolverine. (replaces Pit-bull) Ability: Small splash
damage. Upgrade: AP ammo.

Transport. Pit-bull APC. (replaces Guardian APC) Armed
with twin heavy machine guns. Ability: Deploys
mines. Upgrade: AP ammo.

Basic tank. Titan
(replaces Predator tank)
Ability: can crush small vehicles. Upgrades:
Railgun. Adaptive armor.

AT/AA. Tempest Hover MRLS. Extra
damage vs. capital ships. Abilities. Can fire a
barrage of missiles on a target. Once fired the barrage, it needs a cool down.
Can jump through cliffs. Upgrade: Adaptive armor.

Support vehicle. Rig. (Now promotable) Upgrade:
Railgun.

Tier3 vehicle. Disruptor.
Fires a sonic wave effective against all ground targets. Abilities: Can clear
garrisoned structures. Overload sonic blast. Can fire one devastating sonic
blast against a target but drains all the vehicle energy for some seconds.

Tier3 vehicle. Mammoth tank. Ability: Can crush
lighter vehicles. Missile turrets can engage different targets. Upgrades:
Railgun. Adaptive armor.

Artillery. Juggernaut.

Epic unit. Mammoth Mk. II. Armed
with:
2 double railguns, 2 missile turrets, dual AP Auto
cannon.
Ability:
Can crush lighter vehicles. Can garrison permanently 1 infantry squad for extra
ability.

Aircrafts:

Stealth detector/AT. Orca. Sensor pod is a standard
ability now like pulse scan. Upgrades: Ceramic armor. Sonic grenades.

Fighter/Precision Bomber. Firehawk. Upgrades: Ceramic
armor. Stratofighter.

Bomber. Orca Bomber. Heavy air unit able to decimate
an enemy base with carpet bombing. Upgrades: Ceramic armor.

AP/AA. Ironside. Armed
with twin machine guns effective against enemy infantry. Can repair air units.
Can transport 1 infantry squad. Infantry can fire inside the aircraft.
Upgrades: Ceramic armor. AP ammo.

Carryall. Carryall.
Multipurpose VTOL aircraft able to transport ground vehicles. (except epic
units)
Upgrade: Ceramic armor.

Epic air unit. Kodiak.
Air fortress armed with 2 railguns effective against ground vehicles. It works
as mobile airfield and can produce, rearm and repair up to 4 air units. Experimental
supersonic fighters can be produced in the Kodiak.

Abilities:

From command post.

Radar scan.

From Airfield.

Call for transport.

Orca Strike.

GDI Airborne.

Bloodhounds. (Now drops veteran Wolverines and
Pit-bull APCs)

Predator Airborne. 4 veteran
Predator tanks are para dropped in the battlefield. Predator tanks benefit from
railgun and adaptive armor’s upgrade and can fire AT missiles. War factory and
Tech center are required.

From Orbital Command Uplink.

Zone Trooper Drop.

Shockwave artillery.

Orbital strike.

Upgrades:

From armory.

Composite armor. Units affected: Rifleman squad,
Missile squad, Disc Thrower squad.

Energy pack. (replaces Scanner and Power
packs)
Increases the sight, detects stealth units, enables
auto heal, increase the armor. Units affected: Sniper squad, Jumpjet trooper,
Zone Trooper.

From command post.

Advanced turbines.

AP ammo.
Increases the firepower of bullet based weapons. Structures/Units affected:
Watchtower, Rifleman squad, Jumpjet Trooper, Harvester, Wolverine, Pit-bull
APC,
Ironside.

Ceramic armor. Increases
the air unit’s resistance. Units affected: Orca, Firehawk, Orca Bomber,
Carryall, Ironside.

From tech center.

Railgun. Increases the range and the firepower.
Structures/Units affected: AA Battery, Combat base, Titan, Mammoth tank.

Sonic grenades. Enables
an area damage and disable for some seconds enemy electronic equipments. Structures/Units
affected: Guardian Cannon, Disc Thrower squad, Orca.

Adaptive Armor.
Increase the vehicle armor and absorbs an EMP attack, Units affected: Tempest
Hover MRLS, Titan, Mammoth tank.

Stratofighter. Units affected: Firehawk.

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