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Buildings (Non-Defense)
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Construction Yard
- Construction Building
- Abilities
= deploy/re-deploy
- Weaponless
Morphing Crane
- Provides an extra build queue
Processing refinery
- Resource building
- Harvester included in price
Tiberium based Power plant
- Power building
- Upgrades
= Blue crystal control rods
Morpher-AI center
- Basic / Elite Infantry production building
- Build Infantry
Mech-bay
- Basic / Elite Mech Production building
- Produces light, medium, heavy and ultra heavy mechs
- Produces the Epic unit
Drone-bay
- Basic / Elite Drone Production building
- Produces light, medium and heavy drones
Engineering headquarters
- Provides the Upgrades of:
- Tiberium Armor
(Increases Armor)
- Blue healing Crystals
(Increases health Recovery)
- Toxic Grenadier
(Each Bio Warrior Squad gains a unit who throws Tiberium grenades )
- Tiberium rail-guns
(Equips Vehicles with a tiberium rail-gun)
- Nano-botics
(Equips select vehicles with nano repair bots)
Radar facility
- Provides a large view radius
- Provides access to other technologies
- Comes equipped with an EMP device
Research Beacon
- Provides access to experimental Units, Aircraft and Vehicles
- Provides a resistance against the Super weapons of other factions
Morpher hub
- Provides access to a hidden Knowledge known only to those who are of the
Morpher Race
- Gives the ability to summon an ion storm with an ion beam (in the radius
of the storm)
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Buildings (Defense)
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Walls
- Provide an obstacle to the enemy
Sniper Mounted (Anti Infantry)
- Quick shooting infantry killing weaponry
Rail gun mount (Anti Vehicle)
- High damage
- Slow firing
AA Rail cannon (Anti Aircraft)
- Medium Damage
- Normal rate of fire
EMP Gun (Specialty (Technology)
- A weaponry system strong versus all except infantry
Super weapon
- (see final section)
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Infantry
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= Bio-commandos (Elite)
A Bio Commando is a the fission of a morpher's body and a technologically
advanced mechanical skeleton. Each commando is armed with a self repair kit,
C4 charges and a laser beam
Squad size: 3
Strong vs. Buildings and Infantry
Weak vs. Vehicles
No effect vs. Aircraft
Abilities:
- C4 charge
= Morpher (Commando unit)
The symbiotic like alien life form is fused completely with Tiberium. It is
armed with an experimental Tiberium Chain gun and is capable of destroying
large squads of vehicles and infantry with ease.
Squad size: 1
Strong vs. Vehicles and Infantry
Weak vs. Buildings
No effect vs. Aircraft
Abilities:
- Tiberium Beam
= Bio warrior (Basic)
A simple mechanical skeleton controlled by the mind of a morpher. Armed with a
tiberium rifle.
Squad size: 6
Strong vs. Buildings and Infantry
Weak vs. Vehicles
No effect vs. Aircraft
Abilities:
- None
= Hijacker (Elite)
2 red zone humans trained in the areas of stealth and deception. They attack
the cockpit and quickly master the controls of the hijacked vehicle.
Squad size: 2
Strong vs. Vehicles
Weak vs. -------
No effect vs. Aircraft, Buildings and Infantry
Abilities:
- Hijack Vehicle
= Renegades (Basic)
A simple mechanical skeleton controlled by the mind of a morpher. Armed with a
tiberium based RPG launcher.
Squad size: 6
Strong vs. Vehicles and Aircraft
Weak vs. Buildings
No effect vs. Infantry
Abilities:
- None
= Engineer (Basic)
A simple mechanical skeleton controlled by the mind of a morpher. Weaponless
but still capable. The Engineer can control a walker husk, repair buildings
and vehicles (with the aid of a drone) and Booby trap buildings.
Squad size: 1
Strong vs. Buildings
Weak vs. -------
No effect vs. Infantry, Vehicles and Aircraft
Abilities:
- Booby trap
- Repair
= Nomad (Elite)
A mechanical skeleton with a sniper rifle and aiming scope integrated into its
hul, as well as being controlled directly by a morpher by fusing it with the
metal skeleton. It also has a single slow firing rocket pod which helps
immensely against aircraft.
Squad size: 3
Strong vs. Aircraft and infantry.
Weak vs. Buildings and Vehicles
No effect vs. -------
Abilities:
- Stealthed
- Scope (Increase viewing range)
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Vehicles (Mechs)
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= Harvester (Resource Mech)
A Mech created to collect and harvest tiberium.
Squad size: 1
Strong vs. ------
Weak vs. ------
No effect vs. Aircraft, Vehicles, Aircraft and Infantry
Abilities:
- Increased Tiberium collection speed
- Increased Movement Speed
= Fortress (Very Heavy Mech)
A mechanical warrior designed to protect the infantry within and allow them to
shoot from the portholes. Allows four squads to enter
Squad size: 1
Strong vs. ------
Weak vs. ------
No effect vs. Aircraft, Vehicles, Aircraft and Infantry
Abilities:
- Exit/ Enter Infantry
= The Combatant (Epic Mech Unit)
A unit which bears the qualities of the three factions. It is an integration
of the Avatar, Juggernaut and Tripod Mechs all onto a resistant metal
skeleton.
Squad size: 1
Strong vs. Aircraft, Vehicles, Aircraft and Infantry
Weak vs. ------
No effect vs. ------
Abilities:
- Tiberium beam
- Tiberium Bomb
- Nanobot repair
= The Darkness (Heavy Mech)
A meh which is equipped with jump jets, two mini laser beams, a chest machine
gun and a nanobot repair kit. It is stealthed and has a high rate of fire.
Squad size:
Strong vs. Structures, Vehicles and Infantry
Weak vs. ------
No effect vs. Aircraft
Abilities:
- Jump jet
- Nanobot repair
= The Jugger (Heavy mech)
A mech based mainly on the weaponry systems of the Juggernaut. Iy has a dual
juggernaut like cannon barrels and a single AA flak cannon.
Squad size: 1
Strong vs. Aircraft and Vehicles
Weak vs. Infantry and Structures
No effect vs. ------
Abilities:
- Aim
- Nanobot repair
= Biomech (Middle weight mech)
A Mech based on the features of the Alien Tripod. It has a flamethrower that
shoots tiberium vapor and a twin rocket launchers. It has a simple bipedal
structure.
Squad size: 1
Strong vs. Infantry and Vehicles
Weak vs. Structures and Aircraft
No effect vs. ------
Abilities:
- Commandeer drone
- Nanobot repair
= The Skimmer (light mech)
A mech with a machine gun and a rocket pod. It runs on tracks therefore making
it faster and all ground. Also equipped with jump jets.
Squad size: 1
Strong vs. Infantry
Weak vs. Vehicles and Structures
No effect vs. Aircraft
Abilities:
- Nanobot repair
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Aircraft (Drones)
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= Scouter (Light Drone)
A mechanical drone with a proficient AI. It has an increased rate of fire and
an anti infantry weaponry system.
Squad size: 1
Strong vs. Infantry.
Weak vs. Buildings and Vehicles
No effect vs. Aircraft
Abilities:
- Stealthed
= Jouster (Medium Drone)
A mechanical drone with a proficient AI. It has an increased rate of fire and
an anti tank weaponry system.
Squad size: 2
Strong vs. Aircraft and Vehicles
Weak vs. Buildings and Infantry
No effect vs. ------
Abilities:
- Scope (Increase attacking range)
= Tiberia (Heavy Drone)
A mechanical drone with a proficient AI. It can either be specialized with
increased firepower or speed. Is equipped with a rail gun and two rocket pods.
Has a short range though.
Squad size: 1
Strong vs. Vehicles, Buildings and infantry.
Weak vs. ------
No effect vs. Aircraft
Abilities:
- Auto-repair (Nano-bots)
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Super-weapon
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Ion Storm Control point
- Ion Storm (30 seconds)
- Ion storm with random Ion cannon Shots when upgraded at Morpher hub
(Still to be decided whether appropriate)
Till now I'm still a one man team. I would appreciate help. If you want to apply please contact me on alexanderpolo10@hotmail.co.uk