AI Enhanced textures for Clive Barker's Undying. Textures were upscaled 4x using ESRGAN with different models. Include world textures, objects/characters textures and main menu textures. For paintings were used real-life references to restore them.
Just unpack into game folder. You need to use DirectX 11 renderer mod in order for this textures to work. Whole game is upscaled and playble except for few HUD, decals and bModulated textures.
What tool are you using to unpak and pak the textures? UnrealED?
I used UT Package Tool v2.0 beta 5 (UTPT) to unpack textures. I don't need to pack them back cause DX11 supports textures from the dds files
This comment is currently awaiting admin approval, join now to view.