Sorry everyone. I just wanted to inform that the initial release i dated to 25 June is delayed a bit ! Thats nothing unusual for a mod, so please relax and await the completed version.
It will be better for the mod in every case.
Reason: There was no good Enemy left to replace with the Assault-Mech AND Reptiloid. I dont want to left one out! So i'am making numerous additional Enemy replaces to alot maps, per script. (Thanks DWK, helping a noob to get the script work)
Thats not only cool but gives more different Enemys torough the game/chapters and i try to make some good replaces with Serious Sam 1 in mind / surprising the player / just more variating and stratetical/challenging Gameplay.
Probably one or the other extra-feature will also find the way to this version:
Some Weapons were re-balanced again: Auto-shotgun & Double-shotgun do now exactly match the firing speed of the Serious Sam 1 Weapon counterparts. But i feel the Gameplay was better with their speed before. So i will add a extra-option to give the Player the choice how to use them.
However a pre-"Final 1.0" version is already on my Homepage. If you're playing this mod:
visit my Homepage www.squish.ch.vu,, browse to Games -> Classic Serious Sam II -> Downloads
New modified shader for minigun | Urrrgh-Zan I attacks (Replace for the Giant Red Tank Boss)