Chaos can perhaps be referred to as 'a mod for those who like the game they bought'. In other words, we make no attempt at a 'total conversion', something that takes possibly the greatest FPS game yet, and turns it into something completely different. That is not our vision. What we have attempted to do (as always) is to expand the game, bring some nice variety to your play, but to do it in a way where (hopefully) it won't be so easy to tell where UT2004 ends, and Chaos begins. Our goal is to make the game bigger, deeper, and maybe even a little bit better, all the while appearing as if it came with the original game - right out of the box. And in doing so, Chaos brings an entirely new feel to the game of UT2004, but does it without removing anything from the original game. Each and every weapon, item, and feature included in this version, covering everything from custom startup menus, to complete game types, to custom quit messages, has been (and always will be)...

Post news Report RSS ChaosUT2: Evolution PR3.7 Released

ChaosUT2 Public Release version 3.7 is available now! There are links available on our web site: Only a few bits from the change log: - Fixed Duel crash bug that was introduced with UT2004 patch #3369 - Replaced all Horde Hunters monster models with new ones - Vastly improved ChaosCTF with bug fixes

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ChaosUT2 Public Release version 3.7 is available now!

There are links available on our web site:

Chaotic.beyondunreal.com

Only a few bits from the change log:

- Fixed Duel crash bug that was introduced with UT2004 patch #3369

- Replaced all Horde Hunters monster models with new ones

- Vastly improved ChaosCTF with bug fixes and tweaks ('carry your flag' type CTF that works with standard and vehicle maps in one map rotation, with great bot support)

- Added MantaMeat option to ChaosCTF for those who want an alternative to Manta runs... these gibs will satisfy

- Tweaks to make Horde Hunter bots a bit more efficient in HH (they can kick, swing more often, dont try to block as much, ect)

- Added in 'bloody' melee weapons, and tweaked Bloodyweapons so that the blood slowly fades from heavy, to light to none in 20 second intervals

- Tweaked both vengeance exp (new effect) and chaos redeemer effect to be MUCH friendier on FPS and still looks great

- Greatly improved the Chaos Bike and Hoverboard (and we'll continue still). Including the removal of manual gear shifting from the Bike

Lots more news and info available on our web site and in our forums.

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