This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.

Post news Report RSS Tiberian Genesis Update December 2008

Santa has been kind enough to share some of our great progress, these wonderful and exciting months. We'll present new amazing aircrafts, buildings and more.

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Welcome everyone to todays holiday update.

Santa has been kind enough to share some of our great progress, these wonderful and exciting months. We'll present new amazing aircrafts, buildings and more.

Being a C&C modification is both a honor and a huge commitment, we are following a great franchise that is loved by all of us. There are no gamers who don’t know this legendary universe.

Our talented ex-team member Sam has already modeled the amazing GDI Orca Hover Craft, and now it has been optimised by our new team member Fluffy Opossum who has also modeled the NOD Harpy Helicopter. Both give excellent gameplay opportunities!
Shown below are pictures of the GDI Orca and the NOD Harpy.

Team member Akustav has put in time and effort to perfect the NOD Power plant, giving it both exterior and interior, he is now optimizing the model and texturing it.

The Tiberian Genesis Team is working hard to optimize the models and enhance the textures to fit the high quality that C&C fans all over the world are used to, and with the new CryENGINE2 it will look and feel even more spectacular than ever.

Our expert programmers Uranwen, Electron and mildesign have progressed greatly in developing the excellent mechanics and features the game will provide, to enhance the gameplay and the experience even more.
Below is a list of mechanics that are now being developed.

• Dynamically growing Tiberium fields (video will follow soon)
• Netcode resource management pieces created for the cryENGINE2
• Full Buildings spawn system enhanced for the MP GameType

As promised a new year present for our community. We have created special wallpapers for your desktops, attached below are the excellent screenshots created by team leader Jack Hammersmith with a special thanks to the game designer and creative director Roy Shapira.

The Tiberian Genesis Team is still recruiting talented Modelers, Texturers, Animators, Riggers, UnWrappers, and C++/LUA Coders as well as Scripters, so if you are interested or you know anyone who might be, please contact Team Leader Jack Hammersmith here.

We wish you Happy Holidays and a Happy New Year 2009
- The Tiberian Genesis Team


When it will be released ? anyone knows ?

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when they see that its fit for release it will be released until then wait :)

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