This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.

Post news RSS On the way towards the BETA!

We're working hard to get out the first playable CE3 beta! If you want to help us speed up the progress, read on...

Posted by on

Hey community!

Last time we announced the big change in leadership.
Since then we've been recruiting and started working hard on documentations, models, map textures, etc... we could show you some work-in-progress, but honestly, who wants that??
We'll keep the eye-candy to ourselves for now and show you a BIG show-off pretty soon (hopefully around mid-September) so definitely check our ModDB and forums regularly to catch it!

Now, to the contest we started a month ago. As we expected, we'll be keeping our current logo for now! Sure, the time wasn't perfect for such a contest, but seems you like it as well. So enjoy it for now, we might reinitate the assignment after our beta release.

Now to a more serious matter. As said before, we've been hard at work to get the necessary player models, weapons, props, buildings, map textures, vegetation, you name it, ready for the first release.
Things are progressing, but we want to speed things up. Our initial goal for the beta release was around November 2012 (and NOT 2013)... that would be awesome, to finally give you guys the opportunity to dive into the desolate Tiberian Sun world and... start shooting at those damn visceroids (no promises yet)!

Right now we still have quite alot of things to do (especially with modeling/texturing) so we will open new job positions (link here). To summarize, here's what I (art department) need:

  • concept artist

- create concepts for units and Nod 1° and 2° weapons, evtl. environments

  • UVW and texturer

- texturing models made by our modelers

  • hard-edge modeler

- buildings, map props, debris - with UVW/texturing
- weapons (Nod primary and secondary) - with UVW/texturing

  • character modeler (POSSIBLY)

- ability to do pre-modeling concept art definitely an advantage


Keep in mind these aren't permanent positions - you will get an assignment which will help us speed up the release of the game. After you complete the assignment (and show you're reliable and skillful) you can join the team long-term.
If you have friends who are into C&C and have the necessary skills (and time) send them over.

So, old logo stays and we're looking for new members!
Expect an update and I'll talk to you soon,



I like the fact that you're keeping the old logo. :D
can't wait to get my dirty hands on the beta hehehe

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Incognito Author

This is just foreplay... you dirty bastard!

Reply Good karma+6 votes

This is making me excited!

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Incognito Author

... and it's not even the real deal yet - you'll absolutely LOVE the next update!

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Incognito Author

Here are the job openings:

UVW + Texturer

Modeler (hard edge)

Concept Artist

Sooner we get those, the sooner you jump in-game!

Reply Good karma+5 votes
Incognito Author

Modeler (character)

Reply Good karma+3 votes

Cant wait!

Reply Good karma Bad karma+4 votes

Nice to here! Hope to see those positions filled

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