This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.

Add job Modeler (character) at Tiberian-Genesis Team

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Moddb.com on

The Tiberian Genesis team is working towards their first playable infantry release - ideally before Christmas 2012.

As a character modeler, your job will be to model, texture and ideally import into CE3 SDK the following:

GDI light infantry (guidelines provided - ideally you can deliver a small pre-modeling sketch)
Nod light infantry (guidelines provided - same as above)

You will get a clear guideline of what is required, as well as a clear deadline so the project can advance.

We're looking for people who have experience in character modeling, UVWing and texturing. CE3 knowledge an advantage although you will be provided with details should it be necessary.
You are reliable and have the time to invest into this project.
C&C knowledge an advantage.

To Apply

Send a mail and some of your relevant work to jobs.tg(at)hotmail.com

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