Using Einstein's time machine, you have escaped with your soldiers to an unspecified point in time from a world conquered by Yuri and his clones. Unfortunately, Yuri has pursued you. Expand your base, train new soldiers, defend against an army of mind-controlled animals and clones then destroy Yuri! You only have access to basic units. To get better stuff, look for scattered supply packs that contain random buildings, units, and bonuses. Brute Force is a mod that turns Red Alert 2: Yuri's Revenge into a kind of tower defense. You can play on any map you like. Play solo, with allied AI, or with another player in co-op via CnCNet. 99% of assets comes from the vanilla game to maintain the original atmosphere of the RA2.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Using Einstein's time machine, you have escaped with your soldiers to an unspecified point in time from a world conquered by Yuri and his clones. Unfortunately, Yuri has pursued you. Expand your base, train new soldiers, defend against an army of mind-controlled animals and clones then destroy Yuri! You only have access to basic units. To get better stuff, look for scattered supply packs that contain random buildings, units, and bonuses.
Build for RA2YR Steam version!
Please read the readme file in mod's .zip archive, you will find there all informations you need.
Brute Force is a mod that turns Red Alert 2: Yuri's Revenge into a kind of tower defense. You can play on any map, you can use included MapBrutelizer tool to remix your favourite ones. Play solo, with allied AI, or with another player in co-op.
For the most up-to-date version visit - Github.com
Known issues: menus takes some time to load sometimes, like 10-15s
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**Changes in 0.7.86**
- improved performance
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**Changes in 0.7.85**
- minor bugfixes
- mapfixes
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**Changes in 0.7.84**
- AI improvements and minor bugfixes
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**Changes in 0.7.83**
- AI Hordes are back
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**Changes in 0.7.82**
- AI improvements
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**Changes in 0.7.81(2)**
- new experimental AI scripts
- fixed bug allowing player to build enemy AI spy
- rewritten enemy AI spy scripts
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**Changes in 0.7.80**
- Many fixes and improvements
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**Changes in 0.7.79**
- Fixed some minor issues
- Fixed Chronomedic AI
- Added missing veteran cameos (icons)
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**Changes in 0.7.78**
- Improved Brontosaurus
- Reworked unit experience bons
- Improved tutorial a little
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**Changes in 0.7.77**
- New AI scripts
- Improved performance a little
- Fixed some minor issues
- Yuri can build submarines now
- Rebalanced AI naval warfare
- New Yuri's superweapon
- New dino: Brontosaurus
- Fixed: T-Rex ambient sound
- Fixed: T-Rex can attack ships and subs now
- New version of cnc-ddraw
- Introduced tutorial map (early version)
- Fixed: some errors in txt strings
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**Changes in 0.7.73**
- quickfix for 0.7.71-72 performance drops caused by bad AI loops
- reduced amount of ally AI team members
- new map
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**Changes in 0.7.71**
- improved some of AI logics
- cleaneup of AI code
- fixed some minor issues
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**Changes in 0.7.70**
- reworked most of AI scripts
- fixed some minor issues
- new map
- reworked skirmish menu gui
- fixed: german AI can build jumpjet medic now
- fixed some sounds balance
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**Changes in 0.7.65**
- reworked AI engineer scripts
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**Changes in 0.7.65**
- quickfix to previous version
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**Changes in 0.7.64**
- some minor AI fixes
- new map
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**Changes in 0.7.63**
- AI Improvements
- Performance Improvements
- Fixed Chrono Legionnaire
- Tech Outpost can levelup now and get bounty
- Another attempt to fix AI controlled engineers
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**Changes in 0.7.62**
-AI improvements
-Balance improvements
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**Changes in 0.7.61**
- AI improvements
- Fixed negative-damage units
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**Changes in 0.7.60**
- fixed an AI issue causing FPS drop with broken engineer logic
- fixed an AI issue causing not using spies
- fixed an issue causing certain units being not avaiable in goodieCrates
- fixed some other minor AI issues
- improved performance a little
- ChronoMedic should autoheal allies now
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**Changes in 0.7.58**
- new shield animations
- new shield sounds
- some minor fixes and improvements
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**Changes in 0.7.58**
- new animations
- new sounds
- Yuri can build UFO now
- Improved AI
- Other minor fixes and improvements
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**Changes in 0.7.56**
- fixed some minor issues
- improved performance
- improved AI
- new random units
- new shields
- new animations
- trees doesn't block cells any more
- new sounds
- Fixed AI's Jumpjet Infantry
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**Changes in 0.7.53**
- removed some of ally AI exploits
- further improvements
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**Changes in 0.7.47**
- improved launcher
- batch launcher moved to the root (for players experiencing issues with .NET .dll files)
- some minor fixes
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**Changes in 0.7.46**
- new maps
- further improvements
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**Changes in 0.7.45**
- further improvements
- patched launcher for better windows compatibility
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**Changes in 0.7.42**
- Improved AI
- Improved performance (a lot)
...and more.
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**Changes in 0.7.40**
Milestone version.
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**Changes in 0.7.27**
- improved AI
- new sounds, maps and more...
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**Changes in 0.7.27**
- a lot of changes and improvements
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**Changes in 0.7.10:**
- Rebalanced country-bonuses
- Improved AI
- Improved stability and performance
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**Changes in 0.7.00:**
- Added: New Yuri's creature > Wild Dogs
- Added: Laser Wall
- Added: New ambient sounds
- Fixed: Medic wasn't able to heal sometimes
- Fixed: Polish Flag
- Changed: Robo tank no longer can move above the water
- Added: New voice samples for Titan and Wolverine
- Changed: some sidebar icons and other GUI elements
- Improved AI
... and more.
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**Changes in 0.6.80:**
- Added 2 new maps
- Added alternative launcher (testing multicore load spreading)
- Added Cloakable Harvester (in random crates)
- Buffed Conscript
- Buffed Weather Storm
- Reworked Medic's audio samples
- Elite Sniper doesn't decloak to fire when on level 3 (2)
- Added: New enemy creature for Animal Doomsday - FLOATER
- Fixed a lot of AI scripting
- Added sensors to Gap Generator, Spotlight Tower, Tactical Drone, Yuri's Radar
- Non-unpacked RBCVs will chrono out (disappear) from the battlefield after some time
- Same with Fail-cars, like above, for both players and AI - makes AI base not get spammed
- Added Critical hits
- Added animations for crit, punch (enemy crit), healing, repair, and more...
- Fixed animation of the Hedgehog
- Changed Chronodrop superweapon - you can now spawn troops on allies bases too
- Fixed Cow's attack animation
- Fixed Medic's healing animation
- Added drone bomb to Tactical Drone
- Fixed some sound issues
- Brute Doomsday game mode difficulty level has been lowered significantly
- Brute Doomsday 2 game mode difficulty level has been lowered significantly
- Zombie game mode difficulty level has been lowered
- FPS drops when AI gets stuck have been mitigated
- Iron Curtain has been buffed
- Fixed jumpjets getting stucked
- Chronodistruptions has been removed
- reworked chronomedic
- polished jumpjet medic
- reworked Forceshield into chronoshield, AI uses it more efficiently
- added Tactical Drone (fast, scout unit)
- 1 secret addon
- civillian buildings can levelup
- and many other minor things...
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**Changes in 0.6.72:**
- Added: occupied civilian buildings gain experience
- Improved stability
- Improved performance slightly
- Some AI improvements
- Added: Tactical Drone (fast scout unit)
- Reworked: ChronoMedic
- Polished: JumpJet Medic
- Reworked: ForceShield into ChronoShield; AI uses it more efficiently now
- Updated launcher
- Added: secret add-on
- Added: new map
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**Changes in 0.6.70:**
- Added: New icons (cameos) for a few units
- Ore (tiberium) now grows faster
- Added: New secret infantry unit
- Academy no longer clones infantry
- Changed: Demo Drop controll building model
- Spy Facility replaced with Intelligence Center
- Made some major changes to AI again
- Rebalanced difficulty levels
- Changed Black Eagle Elite's texture and icon (cameo)
- Fixed: Yuri not rebuilding barracks bug
- Zombies in Zombie Mod can now have the player's colors
- Reworked Time Machine, added some animations
- Fixed gates (again)
- Added gfx effects to Hedgehog
- Replaced Carryall Plane model and its icon (cameo)
- AI human soldiers can use Soviet Battle Bunkers now
- Chaos Pillbox can be replaced and auto-repairs now
- Added: Secret Lab to the random buildings pool
- Added: Uninstaller (in Tools folder)
- Changed: Siege Chopper's weapon
- Changed: Nerfed Robot Tank's laser range
- Some minor map changes
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**Changes in 0.6.60:**
- Added Zombie Mode, a variation of Brute Doomsday, but easier.
- Introduced Chaos Pill Box.
- Use the 'T' key to toggle power on/off mode.
- All maps have been moved to mod files, eliminating the need for moving them manually.
- Reworked friendly AI and Yuri's AI for enhanced gameplay.
- Included CnC-DDraw; use cnc-ddraw config.exe to edit GFX settings.
- Fixed T-Rex pathfinding issues; they can now walk on water without getting stuck.
- Friendly AI can use Medic now.
- Yuri can deploy explosive Camels and mad cows (trained in the Polybius program).
- One secret hero has been replaced with a new character.
- Added Titan and Wolverine
- Fixed an issue where Soviet AI would idle without harvesters.
- Reworked and added over 15 mod-ready maps.
- Significantly improved performance.
- Changed the Robo tank's weapon to a laser (AG and AA) and the Siege Chopper's weapons to missiles (AG and AA).
- Added Pavement build option - prevents ore (tiberium) from spreading.
- Redrawn gates with alpha and size corrections (will be replaced in the future anyway).
- Enhanced utility of cratefail vehicles (e.g., civilian ambulance heals units, firetruck repairs vehicles).
- Buildings no longer leave rubble.
- Added a new tool, 'map brutelizer', for easy conversion of .yrm or .map files to the BF gameplay compatible.
- Introduced BFConsole for real-time display of Ares and other logs.
- Reworked the mod's Launcher, can show log console now.
- Tech buildings now gives back credits and units when sold or destroyed.
- Fixed AI Tesla Tower
- Updated Guardtower's spotlights to move in a circle and changed its sound.
- Fixed a bug that randomly selected Yuri's side.
- Improved AI's use of siege choppers and ability to crush monkeys with vehicles.
- Enabled the Time Machine (Friendly Construction Yard) to defend itself.
- Swapped some in-game structure models for a better atmosphere.
- Yuri will now engage all players, including friendly AI, instead of focusing on a single target.
- AI will utilize Tanya, Seal, and Boris effectively.
- AI can now unpack random building vehicles.
- Fixed G-Man animations.
- Reworked some loading screens and GUI elements.
- Reduced the mod's size by removing unused assets.
- Harvesters and superweapon random construction vehicles now explode.
- Reworked Magnetron, which can now take one soldier and shoot at everything except air units.
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**Known Issues & To-Do List:**
- Multiplayer...