C&C Black Nuke is an enhancement mod for C&C Generals Zero Hour. While the mod will not add new units or structures, it adds some more punch to existing units and buildings. This mod tries to make the game what it was made to do: Realistic warfare and Firepower to epic proportions.

Report RSS General's Epic Powers

What I'm currently working on for all generals: Epic Powers, simply meaning, the full force of each general's ability in one little costly package.

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Hello everyone!

Let's talk Generals Powers. They're reinforcements and powers for the game, hence the name General's POWERS, and improves your strategic commanding ability to conquer the battlefield. But what about "Epic Powers"? What do they do?

Well, think of it as General's Powers on steroids. They give you a humongous boost of power to overcome the worst situation during a battle and turn the tide around. They're the only generals powers that cost 2 science credits, and unleashes the General's special tactics to the maximum.

So far, I've created an extensive list of ideas for each general, some are final, while some just really needs suggestions. That's where YOU come in. Help me, help us, to help improve the mod.


For China:
Nuclear General: I'm not final about this one yet, though I do have some ideas for it, need ideas.
Tank General: This one is final, no need for ideas. How does Tank Drop 4 sound?
Infantry General: Could use some ideas...

For GLA :
Toxin General : Could use some ideas...
Demolitions General : This one is final. No ideas needed.
Stealth General : In need of some serious suggestions...

For USA:
Laser General : This one is final. No need for ideas.
Super Weapon General : This one could use a couple of suggestions, although not required.
Air Force General : Final. No ideas needed. It'll be an air show alright.



So there you go, anything in need of ideas, please tell us! We would seriously love to know what you have in mind! Just post in the comment section below, and I'll choose one that sounds like it fits, and if you're lucky, place it into the mod. I'll also give you credit, and an early release of it. JUST FOR YOU.

Well that's all for today, I know it's not really an update, but it's something worth mentioning. Any questions about the mod? How's it going so far? Please, please, let me know!

-Sincerely, AfterFlash.

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Kyou.
Kyou. - - 920 comments

Toxin General could have some from of acid that eats away at tanks?

Stealth General could use some from of thing that makes somthing go into stealth eg tanks more units idk :|

Demo General could hav like a demo truck tho less powerful but faster moving than the normal demotruck -Faster moving but way less powerfull good in numbers kinda thing.

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AfterFlash Author
AfterFlash - - 298 comments

Stealth General has stealth everything already. I'm thinking more like an ambush or something...

Toxin needs better ideas.

Demo = Nah, the original bomb truck with HE is like a nuke on wheels

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AfterFlash Author
AfterFlash - - 298 comments

Due to some overpowered situations and mainly Epic Powers can come before Superweapons, the cost has been increased to 4.

So now, you have to think about risking all the other sciences if you want to use the epic powers.

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flashknight33
flashknight33 - - 1,671 comments

can we know some of ur final ideas?

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AfterFlash Author
AfterFlash - - 298 comments

Well, you already know one, but hang with us for a while, we'll release news on the others in the coming week.

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BananaClip
BananaClip - - 1,130 comments

For the infantry general, maybe LOTS of Helix's upgraded with bunkers and filled with rocket soldiers and machine gunners do a slow flyby of the target?

For the stealth general, maybe all buildings and units in the target area suddenly gain demo-time bombs, which no unit except command centers and super-weapons can survive?

For the toxin general, maybe a HUGE MASS of like a thousand rocket-buggy rockets filled with anthrax fly in from off screen and bombard the target area? Good luck to them point-defense lasers with that XD

Repost! XD

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AfterFlash Author
AfterFlash - - 298 comments

There you go. Great that you posted here lol. Then again, not much ideas are being submitted...

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BananaClip
BananaClip - - 1,130 comments

The community's dying, it is =(

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AfterFlash Author
AfterFlash - - 298 comments

I have noticed that... But don't worry I'm trying to host the mod on an active forum where it can get more publicity.

Hopefully that'll help give us some traffic.

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flashknight33
flashknight33 - - 1,671 comments

for Toxin General u can make all rockets and tank shells upgraded to toxin shells,make some toxin demo traps with small explosin and quite big area of toxins,also u can make the tractor spins 360 degre to make a toxic ring aroud itself 'shoud be like toxic unit effect in RA2 ,i don't remmber the units name'

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p*a*t*t*o*n
p*a*t*t*o*n - - 690 comments

toxin gen = nerve gas that instantly kills every infantry unit on the map, both friend and enemy, to balance. maybe make it kill infantry garrisoned in buildings too. it would be a good weapon for the gla as it doesnt discriminate between friend and foe in a sacrifice for attack power.

stealth gen = instantly camoflage all your units and buildings on the map under the black shroud again. so if youre playing against the stealth gen, all of a sudden its like you never explored that terrain. and make it so you cant target superweapons through it so you have to physically explore it. this would be useful since all your stealth buildings are less useful after the enemy already knows where they are. (maybe just buildings since units would be kind of difficult and would possibly give away positions)

infantry gen = stealth infantry drop: drops camoflaged infantry at the target location. the dropped infantry possess timed expolsives like the tank hunters and use up-powered versions of the red guard's rifle. they could be always camoflaged like hero units and dropped on a scale to balance it with the other gen's epic powers. the special part of the drop would be for it to be completely uin-detectable to the enemy. the opposite of the large-scale and very visible regular infantry drop

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