Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
NOT SAVEGAME COMPATIBLE WITH WARLORD MOD BEFORE VERSIONS 1.5.0 AND NOT COMPATIBLE WITH ALL EARLIER VERSION IF CHOOSING ANY OF NEW SCORE MODIFIERS.
This version of Warlord mod is for Caster of Magic for Windows version 1.5.3.
How to install:
1) Uninstall/unload old version of mod (see below)****
2) Patch Caster of Magic for Windows to version 1.5.3. Due to Slitherine nolonger support the game, patch could be found here at. Realmsbeyond.net
3) Unpack "CoM2ModWarlord1.5.3.2.7z" into "...\Master of Magic Caster Windows\Mods" folder.
4) Run caster of magic for windows until reach main menu.
5) Choose "Load Mod" option on the lower right corner.
6) type mod name "WARLORD" and enter. This will automatically load mod files into data folder while original file in data folder would be backup for sake of later reversion. (in case of you have your own customize artifact, backup your own "items.dat" before doing so or you would lose them.)
7) Once process is completed, game will automatically exit.
8) Run caster of magic for windows again, now game would become Caster of Magic for Windows: Warlord.
How to uninstall the mod.
1) Go to main menu.
2) Click "Unload Mod" option on lower right corner. Game will automatically unload the mod and replacing them with backup files (not included your own items in "items.dat", this one you must replacing it on your own)
3) Game would exit upon completing process.
4) Restart the game and game would be back to become original Caster of Magic for Windows without Warlord mod.
Change log version 1.5.3.2
Others:
- New score modifier “Cosmic Chessboard” all combat involved neutral Life or Death creatures would have neutral Life or Death creatures coming with random common/uncommon unit enchantment and chance for free combat enchantment.
- Bug fix: Cosmic Chessboard give non-neutral Life or Death creatures' bonus that supposed to be neutral only.
- Bug fix: Descriptions of Cosmic Chessboard told that it give global enchantment bonus instead of combat enchantment bonus.
- Add statement about rarity of unit enchantment neutral units could gain from Cosmic Chessboard and Nodeborne Souls.
- Nodeborne Souls modifier is no longer given combat enchantment for node combat.
- Optimized neutral faction code.
- Rearrange score modifier and with additional labels and all empty slot will have some more indicator that it is not bug.
Great mod, love the work just reporting a couple of bugs.
Had a great lizard get confused and the confusion to "stick" to it. In following battles it would always just wander, couldnt see confusion in the info and it stuck through regeneration. It may have died and regenerated in the battle it first got confused.
Units seem to be getting more per turn xp than they should, even without the fighters guild buff.
Its inconsistent throughout the game, but early spearmen etc lvl very quickly.
Thank you for report. New version is coming and exp script get removed for being very much engine-resource consuming.