Submod of Caster of Magic for Windows expansion of Master of Magic Classic.
This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
Add fileReportCaster of Magic for Windows: Warlord 1.4.19 (for CoM2 1.04.06)
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
NOT SAVEGAME COMPATIBLE WITH VERSION 1.4.6, 1.4.10, 1.4.14
Version 1.4.19 of submod of Caster of Magic for Windows expansion of Master of Magic Classic version 1.4.6.
This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
How to install:
1) create folder "Master of Magic Caster Windows Warlord" in Master of Magic folder
2) copy all content from "Master of Magic Caster Windows" to "Master of Magic Caster Windows Warlord" (Requires fresh copy of all content from CoM II 1.04.06.)
3) extract content from archive file into Master of Magic folder (overwrite all file in "Master of Magic Windows Warlord" as well as Multi.config outside)
4) You may launch from launcher, select this mod (last of the 4 option), start game
Video demonstrates how to install:
Change Logs:
Version 1.4.19
Heroes:
- Yamrag and Warrax changes in spells to allow access to Lightning Rage and new Warp Lightning, respectively.
- New Champion – Swarm Queen. Sturdy, magic caster, and with many supportive traits.
- New Hero – King of the Deep. Extremely tanky lizard hero.
- New Champion – Troll War Chief – A regenerating high-tier hero with charges of raise dead (same as Troll Chieftan) and perks suitable for hand to hand combat (constitution and might)
- New Champion – Planewalker – a mage with logistic-related perks (plane shifting, wind walking, abilities such as logistics)
- New Hero – Elementalist – with animation utilizing water, fire, and lightning.
- Yramrag made to look more like a dark elf
- Beastmaster hero now requires 10 fame, less likely to appear in opponent capital cities.
Spells:
- Warp Lightning renamed to Lightning Rage
- New warp lightning spell taking its place is a 18-strength lightning damage to all figures, providing a more advanced spell hitting all figures when facing buffed multi-figure units.
- Doom Mastery also grants all 3 chaos channel effects if chaos channels cast on a hero
- Insulation now costs 18/90 (from 12/60) – was too effective.
- Exaltation now costs 25 (from 30) – a true upgrade from healing in all circumstances, allows champion casters access to it.
- Blood Lust now costs 21 in combat (from 25) and 63 overland (from 50) – the removal of undead effect made it too useful to mass-cast, yet the combat spell was too expensive and out of reach from caster units. This is a reasonable compromise.
- Minor spell cost adjustments, mainly to add incentive to using elite and ultra elite caster 20 units.
- Immolation now costs 13 (from 12), Blaze of Glory 23 (from 25)
- Iron skin now costs 23 (from 24), ice bolt 24 (from 25)
- Blur costs 24 (from 25)
- Exorcise now costs 18 (from 20), hierophany now costs 23 (from 24)
- Inquisition now grants a minimum of 2 unrest to cursed city
- Teleport spell now grants the effect in combat only (decreased end turn wait times)
- Blood lust code more efficient, decreased end turn wait time.
- Bless now grants 4 resistance and 7 armor against chaos/death effects (from +3 to each with additional +1 resist)
AI:
- Chances of wizards starting with 'Specialist' decreased.
- Disjunct prioritization has been recalibrated across the board with a higher emphasis for disjunctioning economy based global enchantments when at peace, disjunctioning military-oriented global enchantments when at war, and other balancing on this matter.
Other:
- A few sound changes for Warlord mod's units.
- Inquisition does no longer crash the game.
- Benefactor code simplified, decreased end turn wait time.
Units:
- Arch Demon Lord introduced, with new unit sprites. This is a non-summonable unit of great difficulty similar to the 'greater lords' that spawn very late in the game and guard extremely valuable treasure.
The game seems to lock up when I beat random nodes. Also, when I used the spell Choas Channels with my Heroes (They had at least 38 enchantments on them) When I select the next turn the game crashed. Also, With Land Link, I believe my melee attack should go up but instead it went down when by 3 when I cast Choas Channels on them.
The game seems to lock up when I beat random nodes. Also, when I used the spell Choas Channels with my Heroes (They had at least 38 enchantments on them) When I select the next turn the game crashed. Also, With Land Link, I believe my melee attack should go up but instead it went down when by 3 when I cast Choas Channels on them.