Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
NOT SAVEGAME COMPATIBLE WITH VERSION 1.4.6, 1.4.10, 1.4.14
Version 1.4.15 of submod of Caster of Magic for Windows expansion of Master of Magic Classic version 1.4.5.
This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
How to install:
1) create folder "Master of Magic Caster Windows Warlord" in Master of Magic folder
2) copy all content from "Master of Magic Caster Windows" to "Master of Magic Caster Windows Warlord" (Requires fresh copy of all content from CoM II 1.04.06.)
3) extract content from archive file into Master of Magic folder (overwrite all file in "Master of Magic Windows Warlord" as well as Multi.config outside)
4) You may launch from launcher, select this mod (last of the 4 option), start game
Change log version 1.4.16
- Compatibility update to CoM for Windows 1.04.06
Retort:
- Conjurer starts with Summoning Circle
- Runemaster starts with Dispel Magic
- Artificer allows all mechanical units be recruited with magic weapons (without alchemist guild), +2 resistance and if unit that has speed lower than 3 would gains +1 speed (benefits Steam Cannon, Catapult, Ballista, and Steam Tank).
Spells:
- State of Rot now also disables 'healer' unit trait when in effect.
- Evil Omen cost multiplier now stacks (but at 25 %), but unrest stacking was removed.
- Speed reduces by Temporal Twist would not cause unit speed to go below 0.5.