This extremely difficult mod just got a monkey wrench thrown in with this update.
Some new map texts, a horde of lystrosaurus, & the BOSS BATTLE.
Update log:
- BOSS BATTLE Addon added
- Lystrosaurus horde added to one of the maps
- A couple map menu texts changed
- Object_012 renamed AREA_44
Please note that while the last map is tough, it IS doable. Just requires a bit of skill...and a little bit of luck.
Super fun, but how do I know where to find Giant Moschops? Also X-Bow is broken on final boss map.
1 Monster Moschops always spawns at Delphaeus Hills when you hunt it at dawn or at night. You'll just have to find it by random chance, it shouldn't be too hard to miss em' :)
Glad you find to be super fun!
So what do you think the solution is for the x-bow or final boss map?
Hello again, i tried this new update - and everything is still as good as i expected. The lystrosaurs are a little overpowered - not because they are too hard, but they make game very laggy. I liked gigantic moshops a lot. The mosasaurus boss was kinda weak in terms of health, tbh, should have much more health. But the lore behind it was hillarious.
Are you still going to make different difficulty versions of this mod? Or you prefer to make one particular version with set difficulty?
I still plan on implementing harder difficulties. What do you think I could do to resolve the laggy lystrosaur issue? When you call the most weak, is it because it can be easily killed by the xplosive bow?
I was thinking of either buffing the mosa’s health to like a 1000 or increasing the cost of the xplosive bow. Honestly, it’s the final weapon to unlock, so it should be pretty powerful.
Only lowering their population, i guess.
Health buff for mosasaurus is better option, because it's a boss character.
Hey Turanosaur, do you have a discord account?
nope
Well I just wanted to let you know that progress on Apocalypse is coming along nicely. A lot has changed since the last demo I did. I dont want to spoil too much of it, but the mod has received a massive overhaul of additions & changes. More bosses, more hordes, & more maps. The default weapon roster has been reconfigurated and the prices have now changed. The sniper is now the 5th weapon, the hmg is the 6th weapon, & the pulse rifle is the seventh weapon. I plan removing the raygun from the alternate pack in the future.
When this mod is finished, it will be the most spectacular mod i have ever crafted.