Call of Duty: BotG involves short, action-packed levels akin to the Special Ops missions of Modern Warfare 2 and 3. It will likely include a wide variety of weapons and custom enemy models from newer Call of Duty games in order to fit with specific themes, such as the Middle East. Planned features include: Sprinting with the actual sprinting animations for the weapons, playing as a Juggernaut/fighting enemy Juggernauts in certain missions, special shoot-through walls in sniper missions, and stealth missions similar to "All Ghillied Up" and "Contigency."

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Hi everyone,

Sorry about the slow progress and lack of updates on my work. A little script error was holding me back from integrating custom weapon files into my map, but I fixed it and I can now continue working on the levels. Can't believe I missed something so obvious.

Anyway, I'll just give a quick description of the first mission:

"The Corridor" - A brutal run through a small desert road to an extraction point. You will encounter heavy enemy resistance.

Weapons included (All with official animations):

-AK47 (CoD4 version)

-AK-74u (CoD4 version)

-RPD (CoD4 version)

-Honey Badger (Ghosts)

-Mini Uzi (MW2 version)

-M4 Carbine w/ Reflex Sight (CoD4 version)

-Silenced P90 w/ Reflex Sight (CoD4 version)

-Desert Eagle (CoD4 version)


Hope I can release the map soon. If anyone has any suggestions for a mission concept, please leave your idea as a comment or PM and I will try to follow the suggestion if possible.


-The Law

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sepero

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pls finish this looks so good

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RoyalFranz
RoyalFranz

i'm glad to know you're still breathing :) tracking away

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