Call of Duty: BotG involves short, action-packed levels akin to the Special Ops missions of Modern Warfare 2 and 3. It will likely include a wide variety of weapons and custom enemy models from newer Call of Duty games in order to fit with specific themes, such as the Middle East. Planned features include: Sprinting with the actual sprinting animations for the weapons, playing as a Juggernaut/fighting enemy Juggernauts in certain missions, special shoot-through walls in sniper missions, and stealth missions similar to "All Ghillied Up" and "Contigency."
Sorry about the slow progress and lack of updates on my work. A little script error was holding me back from integrating custom weapon files into my map, but I fixed it and I can now continue working on the levels. Can't believe I missed something so obvious.
Anyway, I'll just give a quick description of the first mission:
"The Corridor" - A brutal run through a small desert road to an extraction point. You will encounter heavy enemy resistance.
Weapons included (All with official animations):
-AK47 (CoD4 version)
-AK-74u (CoD4 version)
-RPD (CoD4 version)
-Honey Badger (Ghosts)
-Mini Uzi (MW2 version)
-M4 Carbine w/ Reflex Sight (CoD4 version)
-Silenced P90 w/ Reflex Sight (CoD4 version)
-Desert Eagle (CoD4 version)
Hope I can release the map soon. If anyone has any suggestions for a mission concept, please leave your idea as a comment or PM and I will try to follow the suggestion if possible.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.