Just unzip and load the PK3 into GZDoom or LZDoom. Cannot guarantee it to work on other source ports. The Zip includes 2 Freedoom Music wads as well designed to run on Doom 2.
This is a conversion primarily for Doom, but it does work on Freedoom as well. No maps are included. This is a mod to bring Freedoom Universe into the modern gaming age using the powers of GZDoom Engine. The mission goal: is to bring as much of Freedoom Universe to the table as possible with monsters, weapons, and textures while keeping the file size as compact as possible; To revolutionize the combat in the same vein as Brutal Doom but maintaining a unique experience at the same time. To this end, a whole new set of original code has been brought to fold to bring fun, blood, and lots of Player and Monster deaths. Be prepared for grenade chucking zombies, fierce tactics from fireballs all over the place, and more brutal weaponry for FreeDoom.
Can be used on any Doom wad including Freedoom Phase 1&2, Doom 1, Doom2, Plutonia and TNT. Works with any vanilla map wad. Basically it works with anything.
Monster death animations have been sped up so they fall over faster; monster walking animations have been smoothed out, and explosions have faster animations as well.
This mod is also tailored toward the visual aspects of FreeDoom in the same way as listed above.
Weapon changes: All weapons come from Realm 667 and have been heaviy modified by me.
Weapons:
Player.WeaponSlot 1, Fist,Grinder
Player.WeaponSlot 2, EMSRifle,Pistol
Player.WeaponSlot 3, SAShotgun,SSG1
Player.WeaponSlot 4, PulseNailgun
Player.WeaponSlot 5, D2C_Pipebomb,Heavy Sniper Rifle
Player.WeaponSlot 6, Plasmagun, Auto RailRifle
Player.WeaponSlot 7, BFG9000
1.Fist: Good old punch. Swings faster than vanilla
2. Angle Grinder: melee range, rapid fire weapon that'll serve the job well. replaces the chainsaw
3. EMS Rifle: A standard looking rifle that uses bullets that is 100% accurate, Reload with Reload key or when clip runs dry.
4. SAShotgun: A Top of the line shotgun.
5. SuperShotgun: An archaic double barrel with a big kick. Fluid reloading but the kick is a mule. use reload key
6. Heavy Sniper Rifle: A scoped assault(Altfire to zoom in and out) rifle that is accurate that shoots missile ammo. Ripper missile instead of explosive. Very high damage.
7. Pipe Bombs. Remote bombs that stay unarmed after thrown. Right click to light them all off at once. uses their own grenade ammo found on zombies. Once thrown they cannot be picked back up.
8. Pulse Nailgun: Uses Bullets. Fast firing rate.
9.Plasmagun: A small plasmagun that shoots single shot.
10 BFG-- Is the BFG. BFGBall explodes faster.
11. Auto RailRifle: Automatic fast fire rate Rail gun rifle. Use Cells.
12. Pistol- Small wimpy weapon that has an unlimited battery.
Enemies: Enemies are changed as follows:
Zomebiemen and Shotgunners now throw grenades.
Serpentipede now shoot 3 different types of fireballs
Pink Worms and Spectres now shoot an energy ball.
Chaingunner is just normal
Dark Soldier is normal
Pain Bringer look beefier.
Pain Lord look stronger and can shoot a triple burst
Combat Slug is larger in size and has more health.
Technospider is larger in size and has more health
Credits
AstonHUD by Paladin Julio
NASHGORE by NASH
CBlood by Nash
TiltPlusPlus- Nash
Freedoom Textures Edited by Kalensar
GLDefs edited by Kalensar
Decorate by Kalensar
PalPlus Color Map via Slade3
FreeDoom 1 for Doom 2 Midipack
Freedoom Midi Pack (music) compiled by Kalensar
Various Realm667 guns edited heavily by Kalensar:
Semi-auto shotgun, UAC Plasmatic rifle, Plasma Shotgun, EMS Rifle, Sniper Rifle, Pulse Nail Rifle,
Pipe Bomb, Doom3 SSG, UAC Battle Rifle
BrettBot the Cryonaut Credit Contents...
- BetterFireballs.wad <-- My own original creation. No outside resources used.
- BetterPlasma.wad <-- Same as above.
- SmthTX+EnhLiquid <-- Half work from the Smooth Textures mod and half my own original work.
- splash.wad <-- Splash! (obtained from Realm667)
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the buttons to adjust Hud type (= or -) basically turn on or off a Visor. This was purposeful.
Great job as always. I also enjoyed the addition of the hud. Very good!!!
Thank you very much! The HUD I wanted to act like an On or Off visor and I was happy that one provided that effect. =)
This mod is so junk.
I'm sorry you did not like it. This is predominantly a one author production so pardon if it did not live up to your expectations.